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Mobula component layout

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Generalissimo Kronch:
 I originally thought the Mobula was a nightmare the few times I found myself gunning on one, But I found with a pilot, A dedicated Engineer for the top decks, Works as long as the gunners have some form of hammer or wrench to buff, Fix or repair their respective spots as well. Been a few times where whacking on the engine with a pick in my spare time off the guns helped squeeze through tough spots.

 I still don't like the danged thing but at least I'm semi useful when I'm stuck down there.

Calico Jack:

--- Quote from: Plasmarobo on July 25, 2013, 12:13:58 pm ---I actually think I like it more than the Pyra right now, just because it's more fun to fly (I don't like driving a brick through the sky).

--- End quote ---

I enjoy flying it, not least because it presents a set of challenges different to how other ships handle in game.

Ninjamanj:
Isn't the Mobula supposed to be a ship that runs in guns blazing kills a person and gets out? One thing has no one though of the idea to have a passage way going straight from the Balloon repair station to the Hull station?

RomanKar:

--- Quote from: Ninjamanj on August 06, 2013, 09:04:03 pm ---Isn't the Mobula supposed to be a ship that runs in guns blazing kills a person and gets out? One thing has no one though of the idea to have a passage way going straight from the Balloon repair station to the Hull station?

--- End quote ---

I don't believe the Mobula is meant to run into anything, unless you wish to die.  At least in my experience, it is best to stand off and get as much damage on them as possible while they come in.

In my short stint as a Mobula pilot, the strength of the ship is that it is equally effective at long and short range.  I think of it kinda like half a galleon.  Instead of having a short range and long range side, it has both on the same side. 

Also, the way I see the Mobula being repaired, you really need 2 "main" engis -- Balloon Side and Hull Side, with the 3rd top engi as a floater.  If you see the engine, balloon, and right side guns as one circuit and the engine, hull, and left side guns as the other circuit.  The top gun guy has the main engine.

After a little consideration and things finally falling into place, the Mobula makes a lot of sense and there isn't much at all I would change.  I would like a ladder in the back, but I'm not even sure how much that is necessary, or even how much difference it will make, but it is nice to have.

My hats off to Muse for building a ship that operates quite differently than the other ships -- not an easy feat.

Haven't had this much fun on a ship since I first started playing.  Thanks Muse.

Calico Jack:
The only way a Mobula will get up to running speed is with kerosene/moonshine and/or engine buffs - either way the pilot will be pulling engies off guns to do it.

Where it does excel is being able to have 3 guns on target along the length of it's wingspan if you are careful about choosing weapons with large turning arcs.

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