Info > Feedback and Suggestions
Ideas for new pilot abilities
Ninjamanj:
These are just a couple i came up with Some of them are just downright crazy but who knows someone might want them.
Crazy abilities.
Barrel roll: makes your ship roll completely to throw the other ships off. Would damage Balloon slightly.
Ultra glow: Makes your ship glow very bright blinding Other ships(not including allies lets just say they where warned and put on super sunglasses) would damage hull armor.
Explosive armor: makes it so when you ram someone it does extra explosive damage but also damages your ships hull armor at the same time.
Serious abilities.
Balloon deflate: Deflates your balloon and makes you drop very fast. Would damage balloon slightly.
Balloon overflow: Over fills your balloon making you ascend fast. Would have a chance to completely destroy balloon but would damage near by enemies when it explodes.
Flaps: would stop the ship extremely fast without having to go in reverse. Would damage hull.(for the noob drivers that don't no when to turn the engine off when stopping)
Flare barrage: Fires flares in all directions to take out incoming missiles. Would damage Hull armor.
Cloudrunner:
--- Quote from: Captian Ninjaman on August 06, 2013, 09:26:43 pm ---These are just a couple i came up with Some of them are just downright crazy but who knows someone might want them.
Crazy abilities.
Barrel roll: makes your ship roll completely to throw the other ships off. Would damage Balloon slightly.
Ultra glow: Makes your ship glow very bright blinding Other ships(not including allies lets just say they where warned and put on super sunglasses) would damage hull armor.
Explosive armor: makes it so when you ram someone it does extra explosive damage but also damages your ships hull armor at the same time.
Serious abilities.
Balloon deflate: Deflates your balloon and makes you drop very fast. Would damage balloon slightly.
Balloon overflow: Over fills your balloon making you ascend fast. Would have a chance to completely destroy balloon but would damage near by enemies when it explodes.
Flaps: would stop the ship extremely fast without having to go in reverse. Would damage hull.(for the noob drivers that don't no when to turn the engine off when stopping)
Flare barrage: Fires flares in all directions to take out incoming missiles. Would damage Hull armor.
--- End quote ---
Half of those exist in some form. And something tells me doing a barrel roll in an airship would be a grievous or very comical mistake.
Calico Jack:
--- Quote from: Cloudrunner on August 06, 2013, 09:56:23 pm ---And something tells me doing a barrel roll in an airship would be a grievous or very comical mistake.
--- End quote ---
are you trying to sell this to me? Cos I was already his when I read "barrel roll".
James T. Kirk:
"Hey I'm a new pilot and I'm having trouble surviving gat/mortar. Any counters/suggestions?"
"Oh it's easy, you just gotta do a barrel roll."
"E.. Excuse me?"
"Do a barrel roll!"
Continue telling new pilot to do barrel rolls to get out of every conceivable situation.
Occasionally tell him he's becoming more like his father.
? ? ?
Community profit.
TimTim LaBaguette:
And also, start calling him fox and reminding him every 10 seconds when an enemy is behind you
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