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Easement of communication and other little things

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Rainer Zu Fall:
I know that there are positive aspects about kicking. But what you meant to say with kick/ban isn't agreed with everyone. Give some people power and they will abuse it. Everybody knows how difficult it is sometimes, but that's where we should grow over ourselves and not just pass the problem to someone else.
Sometimes people have to learn it the hard way, be it by acknowledging that everything you said is right, getting angry over that and leaving with the promise to never play the game (which is a shame I think - but some people just aren't teamplayers or reasonable enough to give in) or be it by learning that you have to be a team and keep on working on that in the future.

Don't be polite because it's the only way. That's not what the inventor had in mind when thinking of politeness.
Removing someone from your ship without him doing anything bad to you is, to be honest, pretty rude. Maybe he is afk? Maybe he just doesnt know which button to press? There are plenty more of things that may be keeping him from answering. Maybe he doesn't use headphones and just can't hear you? If you explained everything and after a few games of losses he still sticks quietly around, the probability of him being eager to learn is high.
Otherwise if he instantly leaves after a few disasters you know what he had in mind.
Nonetheless, don't let that lead you to think everyone is the same, even if acting the same!

Different chat colours for voice is actually a really good idea. I like this A LOT. As I do like the target function you wrote.

Showing personalized statistics after each match just leads to some people being eager to be the best though, no matter if the team is winning or losing.

Swizy:
yeah you got some good points about the kick/ban system. Might be better to keep it the way it is. Power abusing is sad but still a reality.

Removing someone from your ship was another thing combined with kicking. So let's forget about that for now. I know there are different people. It's not really a question of how we should treat everybody individually. It's better to have a generalized view on that matter. As I said before there are reasons for someone not reacting to you. However in a game like this where your rely totally on communication it's pretty important to have at least somewhat of power on your ship if you're captain. It's not my intention at all to pass problem players on or to corrupt the fun of this game to somebody. This game needs a bit of time to get the hang of it. Like in every other game out there there's a learning curve. We shouldn't look at this game like every other generic game. Most multiplayer games I know don't need as much teamwork as GoI does. New players need to learn that from the begining and since the tutorial fails at this kind of teaching we (the players) are the ones who can help them.

I understand that the learning curve might frustrate some new players out there to even go as far as to skip the game completly :'(. But that's how it is, I can see why this isn't a game for everybody's taste. But the ones who will stay are the ones who communicate activly and help winning. And there's the biggest rewarding in my oppinion. Winning a game is mostly or even only a result of good teamwork with feedback.

The one idea about reserving slots is still not as bad I think. Worst case would be that you have a trolling captain who reserves all slots to start a game with only one guy on board. Smart captains will use it to get firends on their ship. With new players it's a bit different of course since most experienced players tend to favorite good players on their ship. But that's what the lvl 1-3 matches are for I guess.

Captain Smollett:

--- Quote from: Swizy on July 16, 2013, 10:49:09 am ---
who got the last shot??? (kills in chat)
Please tell me, Many times when you play competitive with your teammates we want to know who got the last kill. Implement kills in chat or something, I just want to know WHO GOT THE LAST ONE. THX

--- End quote ---

I'm not sure if this is what you meant but ever since 1.2 it doesn't show which ship got the last kill.  I would actually love to see this change again to know who got the final kill.  I suppose I'm a bit competitive as well and I am always left wondering who's ship got that last shot in when we were both pummeling the final target.

Squidslinger Gilder:
There is a limit to politeness. Specially when someone, even when saying their name, just ignores you.

Class locking via the captain would be nice. I get way too many powder monkeys on fresh lobbies. You ask them nicely to change and half of them just sit there doing nothing.

Swizy:
Class locking might be even better. When they join a game they see free spots and they can choose which role to play. This of course isn't a problem if you play with a clan or with buddies. But the captain knows his ship the best. With random players you have more of a problem when it comes to that. Perhaps Crew role should be handled the same as gun loadout on your ship. You would be able to not only choose what guns you have but also what kind of crew you need to get it work. That would even eliminate the problem of gunner AI which I also have a problem with. If ya don't want a gunner AI just change the free slot to engineer and you'd have for example three engineer AI which in my oppinion is better compared to a gunner AI.

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