Main > Gameplay
Sky Torpedoes
JaegerDelta:
its interesting, but im not sure why you posted, or i guess re-posted, to the gameplay section.
Squidslinger Gilder:
Ammo limited of course but how much may depend on the mount since these are large heavy warheads being fired. Also slow firing speed. I think it would depend on how the weapon launcher design looks. Whether it is a tube design or something more like a huge hwacha with animated tube doors. Either way, it would be neat to see a door or tube opening as the tip of a torpedo comes into view.
Yeah I think any homing would be very minimal if folks wanted one. Hence a magnetic effect if there was one. As it gets near, the torpedo would start to pull slightly towards the ship whether friend or foe. This could also work detrimentally as mines would have a magnetic attraction and you could use mines as a way to shield a ship from torpedoes. The turn would not be quick or sharp. A pilot could avoid it if they see the torpedo coming to start with.
I reposted it here because I see more activity here involving theory crafting as well as Muse chiming in on ideas.
Moo:
If they are big and slow, and I imagine not very tough, they'd presumably be easy enough to shoot (and blow up)? So you wouldn't need to avoid them always.
Squidslinger Gilder:
That is just the thing. How easy is it to shoot down mines? I've seen some try it but often times it is preferable to focus on evasion rather than waste time and effort on minesweeping. Even merely hitting a mine is not like dev app where your ship is virtually crippled. You'd have to hit 2-3 before you'd be in serious trouble.
The fact that you can do it, gives a defending ship an option in an emergency as a gunner sees a torpedo about to make impact. But you gotta consider in 2v2 or 3v3 engagements, that if torpedoes are being used, they'll be accompanied by enemy ships or other weapon fire. Sitting still to shoot up torpedoes will not be a viable strategy when you have a Pyra barreling down on you. Plus if long range engagement happens first, you'll have ships with all their gun points shot out before they can shoot down a torpedo.
When you combine it all with tactics, you could have a torpedo boat keeping the opposing team from getting comfortable while your wingman exploits it. Or other strategies. If the torpedoes are deadly enough, even if slow moving, they'll serve a purpose and be enough of a reason for a crew to be on their toes in spotting one incoming.
Boarchild:
There would be a tactic in taking out the Engines first, then firing a torpedo, and just Watch them sit there, in desperation.. Keeping their Engines down :p
There is also a denial effect, if people camp a Place, you can have them vacate by firing Torpedos at them. Make them move, and herd them closer to somewhere else.
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