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Sky Torpedoes
Squidslinger Gilder:
Bringing this in here since it is a bit of theory crafting involved and I don't think people see it in the feedback section in this thread: https://gunsoficarus.com/community/forum/index.php/topic,1580.0.html
Original concept is for an aerial Torpedo I codenamed the Barracuda. Hammered out some ideas behind it. When it gets brought up in game there is quite a lot of interest in the weapon's concept. The term Torpedo alone seems to raise plenty of excitement among new and vet players. I personally think there is a opening for this weapon to be used in the medium mounts as well as the mere concept of it would bring some new strategies as well as new players to the game.
Note the initial concepts change in that thread by the end but the general idea stays intact. We were a little hung up on the firing mechanism and overall design. Whether or not it has a tracking capability of some form is also questionable. Some want, heat seeking...I kinda favor a magnetic effect like Ressorius, but balancing would be a greater issue with either method so a dumb fire torpedo is certainly fine.
Lord Dick Tim:
I like this idea after reading the thread, and it reinforces my idea of the game being separated into different phases of combat in order to balance the use of weapons.
This weapon would be a counter tool for the Long range/buffing/support stage of a ship battle, forcing ships to evade quickly or move to medium range to get "under the guns".
Squidslinger Gilder:
I've also been thinking up a new concept for a torpedo boat ship. Codenaming it the Lionfish. It'll have the dual front medium mount firing which I was kinda hoping the Manta would have but didn't. Will make it possible to have it as a torpedo boat with dual firing Barracudas. Maybe make it a sniper hunter. Will have similar regalia as the Goldfish. Still considering that. Would be nice to have some of the frills like the real Lionfish. Just haven't thought up all the component placements and balloon design. Or overall weight and mass other than it should be bulkier than a Goldfish.
Plasmarobo:
I like the concept of making this have VERY limited pitch and yaw, something like 10 degrees.
Additionally I love that this thing would go off like a mine, and ruin everything near it. Basically dynamic area denial.
But I think what would make this awesome is dynamic arming time. Basically have timer settings on the torpedo. It would add a massive element of skill to get the range/timing settings correct.
I can see this being paired with a merc for devastating power in the correct hands. The gunner would either have to coordinate with the other gunner (gungineer's) torpedo or coordinate with his own by running over to another gun.
Additionally this system would have to be severely ammo limited (one shot, 15 second reload, max 15 second timer, min 5 second timer). Homing would totally break everything (may be mitigated by only homing to spotted targets, but I dislike the idea of fire and forget in this game).
Posting this here instead of the other thread.
Boarchild:
I like this idea, but I also like the homing idea.
What if it was to home like an old school torpedo, very limited homing as if the ship is not moving very far, it would hit it, make it only be able to home in an arc of let's say 10 degrees. That would give a new dimension to game play where the crew spots an incoming torpedo, and alerts the captain that they have to move in order not to be hit. Make it escapeable. If you run, youäll be fine, but if you're distracted with other things, there is a chance it will hit you.
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