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Sky Torpedoes

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RearAdmiralZill:
Why would I want to get closer to a ship outfitted with torpedoes that are so slow that staying far away from them makes it easier to dodge? Sure I'll move, but nothing stops me from just moving back and forth and watching them pass by.

I'm playing a little devil's advocate here.

Zenark:
You could make it a wire guided torpedo.... Figure this:

Medium gun with maybe a little less arc than the merc. Arming time of three seconds. Long as hell reload. Heavy shatter and piercing (making it explosive would make it paired with a merc OP.) The gunner controls the torpedo by aiming the gun at the target; the torpedo following the crosshair. A line of sight must be maintained and if the gunner leaves the gun, the torpedo flies in a random direction.

Firing this weapon means you can't move the ship if you want a good shot. If the enemy sees the torpedo, they'll most likely see you too. If an enemy destroys the gun, torpedo explodes.

Oh, and it causes an impact like the mines! <3

Moo:
Maybe give it a long arming time so it really can only be used long range. Best if it's something easily visible on the torpedo itself.

Plasmarobo:
I'm telling you, settable timer.

I say make it invulnerable (or at least very hard to hit), and give it a massive explosion radius.
It should be something you NEED to see coming, and then get the hell out of dodge.

It'd make taking cover risky since you might fail to see it coming (and then it explodes right over your head, damaging everything on the ship severely. Impact damage is definitely the way to go. I wouldn't make the timer visible to enemies. Add a bit of chaos there.

Still not on board with any kind of guiding. That's silly, and takes the skill out of shooting it.
I like the idea of this thing being area denial and only area denial. A support weapon, not a outright killing weapon.

With a super large explosion radius the speed would need to be pretty slow (to give ships a fair chance to escape). Thinking Galleon at it's fastest?

Captain Smollett:
Not to go too far off topic but I always thought it would be awesome to have a really powerful medium weapon that exploded after a set time, only did damage upon explosion and arming time had to be set manually by the gunner.

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