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Damage modifier normalization

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Echoez:

--- Quote from: CA Keon on July 14, 2013, 08:37:47 pm ---What's the HP of a target dummy compared to, say, a pyra?

--- End quote ---

When I tested the Gatling on it some time ago, it took around 43 bullets to destroy its armor in one go.

Current Gatling does 17 armor damage per shot, so 43*17= 731, so the Dummy probably has 700 armor. Also it must have around 600 permahull as well cause it got one shotted with a Lochnagar round from the Hellhound after armor went down.

Queso:
So the test is going on tonight. Make sure your Dev App is up to date.

Squidslinger Gilder:
I've had a concept of them making the ammo types change the dmg being done. It would make gunners a must have commodity and make other weapons more attractive. But it would need a bit of work to implement it.

RomanKar:
Last night's test was interesting.  Certain weapons ruled when normalized.  Overall, I'd say those numbers last night need to be brought down quite a bit.

Also, as we spoke about it last night, what is the real goal of normalization?  Is it just for the sole purpose of ending the supposed dominance of gat/flak? 

I'm a huge fan of certain weapons being much better at certain things and horrible at others.  It makes weapons synergize a bit more, and makes crewmates have to coordinate to pull off serious combos.

The real issue some people may be having is that piercing damage isn't as ubiquitous as they feel it should be.

Queso:
Well the point of all these tests are to see if the game can be more fun if we totally screw with things.  It's not to achieve any other goal than that. That's my only agenda right now. If we find something that could really improve the fun of the game then we might try and make it work and get it balanced. There is no problem I'm trying to solve. I like the game now, otherwise I wouldn't play it. That however doesn't mean we can't try new things.

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