Main > Gameplay

Damage modifier normalization

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N-Sunderland:
Oh yeah, I quite liked the look of the Galleon's durability, by the way. Triple ship health for the win!

Queso:
Are all of those dynamic, I wonder? Also definitely want to try a double health test as well at some point.

N-Sunderland:
Yeah... Triple health seemed like a little bit too much. We want engagements to be longer, but having matches drag out could end up being a byproduct.

Thaago:
I had a fantastic time in the triple health test - it was a heck of a lot more fun when the life expectancy without armor is greater then 1 second :P

Lord Dick Tim:
I have to say I greatly enjoyed it as well, I've not had that much wild fun with strategies in a while.  I really had to pull out the bag of dirty tricks to score a kill with a Hellhound goldfish, and I don't usually get to use those tricks against players who are as good as the names we had in that test match because they take time and good positioning to execute.
With the 3x health I just saw a lot more utility and versatility horizontally rather than vertically (more options that all could work vs what does more damage faster.)

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