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Eukari:

--- Quote from: HamsterIV on July 10, 2013, 04:19:02 pm ---I wasn't referring to the player's roll on a ship, I was referring to the ship's roll in a team (ie disabler, brawler, hull stripper, long range support, finishing blow, scout, ect...).

--- End quote ---

This would be quite useful for people looking to step beyond the "Point guns at enemy, repeat" level of play.

I'd also like to see a guide to good ship pairings, as in "What goes good with a Junker?" or "What's the best ship for supporting a Mobula/Galleon?" or "What's a good 3v3 lineup, and what sort of guns should we all bring?" As a captain, I think it would be a great way to help improve intra-team cooperation to know what I can do to compliment my teammate(s) choice of ship.

Echoez:

--- Quote from: Eukari on August 18, 2013, 07:52:21 pm ---
--- Quote from: HamsterIV on July 10, 2013, 04:19:02 pm ---I wasn't referring to the player's roll on a ship, I was referring to the ship's roll in a team (ie disabler, brawler, hull stripper, long range support, finishing blow, scout, ect...).

--- End quote ---

This would be quite useful for people looking to step beyond the "Point guns at enemy, repeat" level of play.

I'd also like to see a guide to good ship pairings, as in "What goes good with a Junker?" or "What's the best ship for supporting a Mobula/Galleon?" or "What's a good 3v3 lineup, and what sort of guns should we all bring?" As a captain, I think it would be a great way to help improve intra-team cooperation to know what I can do to compliment my teammate(s) choice of ship.

--- End quote ---

Ship roles heavily depent on the weapon loadout of the ship.

As for the Junker question I guess you are talking about 2v2. In which case, yet again, depents. This is something you will have to work out with your ally.

Both the Galleon and the Junker are defensive ships which rely on their broadside weapons for their main firepower and can't point them at the enemy while engaging or disengaging, they are both relatively slow, though the Galleon boasts a great max speed

Ships like the Pyramidion and the Goldfish are attack ships, having their guns at the front, they can close or increase engagement distance while their main firepower on the enemy, both are durable and fast ships.

The Spire and the Mobula, while behaving mostly like the Pyramidion and the Goldfish, are limited to support roles (mind you, that doesn't mean they can't kill) due to their fragile nature and generaly not above average top speed.

The Squid is unique in the sense that it doesn't realy have much firepower, but is an incredibly agile ship, made for harassing your enemy and provide intel on their position as a scouting ship.

YET, even the Goldfish can be classified as support, depending on its main gun, Junker can either be a supporting sniper or a full on brawl ship, the Galleon need a good tackler to keep enemies off of it cause of it's horrible manuverability. There's lots of complications to make a guide for that unless you simply want a guide of what is the most effective meta at the moment.

snor-laxatives:
A list that shows which guns rotate the most, I know the basic Idea, but it would be nice to have a list

Alistair MacBain:
You can view that ingame. Just click the button on the top left beneath the options and social. Its the second from the right. NExt to the one with the "?".
Highest arcs should be on banshee and artemis afaik.

Erheller:
I've added most of the gun arcs to my spreadsheet (I'm still missing the arcs for the lumberjack, flare gun, and mine launcher).

You can always find the latest versions on Dropbox or Google docs.

Dropbox
Google docs

Edit: It's on the bottom of the "Guns and Ammo" page. I'm going to see if I can change the layout when I have more time.

Also, direct link to the Dropbox spreadsheet:

clicky

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