Info > Feedback and Suggestions
Fire Stack Info on HUD
shadowsteel:
They might have made it that way initially and it might have been good when fire was what it used to be. But the dynamics of fire and putting fires out have changed a lot.
Another thing is that it seems Muse is trying to get a more realistic arc in the game (e.g. screen shake) and technically fire stacks mean how big the fire is which you should be able see.
naufrago:
I gauge how much fire something has based on how quickly its hp is falling. There's not much difference between 1 stack and 2, but a pretty big difference between 1 and 5, or 5 and 10. It's not perfect, but it's usually sufficient. EDIT: For reference, I believe 1 stack of fire drains 8hp/s, and each additional stack drains 2hp/s. So a 5 stack will drain a component's hp twice as fast as a 1 stack.
Also, it helps to be aware of what weapons are hitting you, and where. If you know how much a component has been hit with a particular weapon, it helps you guess how many stacks of fire are on it.
Moo:
Maybe rather than a HUD change, a "physical" change would work. The more stacks on the component, the bigger/more noticeable the fire effect is. Wouldn't help for when you can't see the component in question, but better than nothing, and realistic too.
dasfoxx:
That is already technically there though. The more fire stacks a component has the more red it is. It's not very noticeable with lower stacks, but on the higher end it is. Take into account that metal doesn't general glow red hot with a small amount of heat, which this game demonstrates with a few stacks, but does when the temperature is greatly intensified (more stacks, more heat). That part of the system is fine and makes it more realistic. It would be a bit ridiculous to have everything glowing red hot and melting all the time. It would be quite wonderful to have the fire stacks shown on the HUD though ^^
~foxx
Moo:
Isn't the red effect only on guns that are disabled by fire? And an on/off rather than a gradual change?
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