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ENGINEER & REPAIR TOOLS v1.3 Balance Issues
Sammy B. T.:
RoastING Duck. Not Roasted Duck.
awkm:
--- Quote from: Enjix on July 11, 2013, 12:26:18 pm ---Having the buff work outside of the cooldown system
--- End quote ---
Interesting idea. My first thought is that it will overpower the Chem spray a little bit. The important thing to add is that if there are fire charges, it will always extinguish and apply the cooldown. If the component is already cooling down, only resistance will be added. Furthermore, right now the timer for resistance is reset every time you spray something. It might need to be that it can't be reapplied and reset, you have to wait for the resistance to timeout first before reapplying. This will require additional UI to show you how much time is left though.
Since both these things will require code changes as well as additional UI, I'll have to evaluate based on how much bandwidth the team has. An unfortunate reality. However, I will say that the resistance ignoring cooldown idea may be the easier to implement (UI is always just harder since it requires both engineering and artist time)... might be able to test that first.
Captain Smollett:
I like resistance being added during cool down but the tool would need to be nerfed in some other way to compensate for such a strong buff.
snor-laxatives:
maybe we go back to the idea of dropping the amount of stacks of fire it takes off? it seems the reason for allowing chem spray to apply buff outside of cooldown would be to keep components from the rebuild, fire during cool down, break, rebuild, fire during cool down, break, cycle. If chem spray only removed 2/3 stacks of fire it would shift the focus even more heavily towards prevention.
also, opinions of then wrench, buff, extinguisher engineer? or is there another thread for that :P
Enjix:
--- Quote from: awkm on July 11, 2013, 12:49:18 pm ---The important thing to add is that if there are fire charges, it will always extinguish and apply the cooldown. If the component is already cooling down, only resistance will be added. Furthermore, right now the timer for resistance is reset every time you spray something. It might need to be that it can't be reapplied and reset, you have to wait for the resistance to timeout first before reapplying. This will require additional UI to show you how much time is left though.
--- End quote ---
Exactly, it would still work just like the fire extinguisher as far as putting out fires goes (besides the stack limit), just the buff would be separate from that. And I do like the idea of needing to wait for it to expire. Adds some more finesse with working out the timing. The UI aspect of it would be nice, I don't think it's absolutely necessary, just as long as the blue glint is consistent with the buff.
Another idea would be to allow the buff to ignore cooldowns only if there are no stacks of fire on the component. That would mean that you could still work the buffing in with a repair circuit, but if a stack of fire sneaks though while you aren't paying attention, you either have to devote time to putting it out, or the has the potential to grow.
--- Quote from: Sammy B. T. on July 11, 2013, 12:45:31 pm ---RoastING Duck. Not Roasted Duck.
--- End quote ---
Ah, Roasting Duck, that's what it was, sorry. I couldn't remember between those two and Roast Duck, decided to just go with the one that was actually a meal... I think you scarred my memory, let's blame it on that.
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