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ENGINEER & REPAIR TOOLS v1.3 Balance Issues
awkm:
Almost forgot, I did some work with fire! Surprise!
Please trust me on this one, try it out. It emphasizes the two types of fire tactics: reactionary vs. preventative.
And if you thought you had problems with fires... think again.
naufrago:
Tried it out, decided extinguisher was best, which was actually the opposite of what I expected. If you're running around pre-spraying everything before they're on fire, you're not doing something else useful, like shooting a gun or repairing something. Additionally, that protection will eventually drop once you're in combat and forced to start repairing instead of spraying, and putting out 3 stacks at a time with a 5 second cooldown just isn't feasible. As a result, it's still much easier and more effective to go with the more reactionary extinguisher.
If the chem spray had a lower cd (I'm thinking about 2.5-3s cd), it would still be useful for preventing fires, but it wouldn't be so punishing when that protection inevitably drops. It also allows for mid-combat sprays. You could even compensate for a 1.5-2.5sec cd by reducing the number of stacks it removes to 2. Sort of make it the 'spanner' of extinguishers. It would emphasize the preventative nature of it while still allowing for spot extinguishes of tiny fires.
If you choose to nerf the extinguisher instead of, or in addition to, any changes to the chem spray, any more than 1sec longer on the cd would make fire too good. A 3.5sec cd on the fire extinguisher wouldn't be the end of the world, though.
I'd still much rather see the cooldown be on the tool rather than the component, but this seems like the path you're sticking with.
Lord Dick Tim:
It forced me and the team mates to retreat more often to get repairs going, be in position faster for hard strikes so we can back away and get repaired up.
As captain I also came off the helm more often to hit nearby objects, or altered tactics to allow the balloon to burn out so we could drop fast, then asking for it to get repaired up.
Sammy B. T.:
I do love the idea but it's the implementation that I feel is troublesome. I feel like the two toos have been too specialized. The whole specializing of engineer tools is a great balance. If you bring a mallet but no spaner, you are not to useful and so on. I fear that the two fire tools are now too specialized yet bringing two extinguising tools doesn't seemotoo feasible. They are now too preventive or too reactionary.
awkm:
--- Quote from: Lord Dick Tim on July 10, 2013, 02:35:14 am ---It forced me and the team mates to retreat more often to get repairs going, be in position faster for hard strikes so we can back away and get repaired up.
As captain I also came off the helm more often to hit nearby objects, or altered tactics to allow the balloon to burn out so we could drop fast, then asking for it to get repaired up.
--- End quote ---
I find this perfectly acceptable.
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