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GUNS & GUNS SKILL v1.3 Balance Issues
RearAdmiralZill:
--- Quote ---explosive guns destroy ships parts too easy(engines, weapons..) especially the manticore. As gunner its annoying if the enemy has a manticore, you are always at repairs every time manticores fires the 16 explosives
--- End quote ---
The explosive damage isn't killing your components, rather the shatter damage is, just so you know. The hwacha is balanced though. It's much less effective at longer ranges, and while it can totally disable a boat, it has weak killing power on its own.
Gambrill:
--- Quote from: Captain Smollett on August 06, 2013, 09:50:50 pm ---That being said I think the obvious changes would be to increase piercing damage, increase towing strength and allow the tow to be controlled by letting the gunner reel in with the right mouse button.
--- End quote ---
The only problem is using the mouse wheel changes your weapons ammo loadout.
Alistair MacBain:
U could take that feature out.
At least for me. :D
Im always using shortcuts for that.
N-Sunderland:
--- Quote from: Gambrill on August 13, 2013, 04:26:15 am ---
--- Quote from: Captain Smollett on August 06, 2013, 09:50:50 pm ---That being said I think the obvious changes would be to increase piercing damage, increase towing strength and allow the tow to be controlled by letting the gunner reel in with the right mouse button.
--- End quote ---
The only problem is using the mouse wheel changes your weapons ammo loadout.
--- End quote ---
Dilwo:
I'm really not a fan of the mercury field gun nerf. I feel like you went about it all wrong. The ONLY problem I really had with the gun was when people ran two of them, now there's no point in running even one. You should just make it a one gun per ship sort of deal.
The BIGGEST problem with the field gun nerf however, is the speed. You took a sniper rifle basically and made it have the speed of a pistol. Think about a sniper rifle in real life, the bullets move FASTER than other guns. It's like taking a barret and making it travel at the speed of a 9mm. Doesn't make much sense does it?
If you gave it back the normal speed, but kept the drop and reduced range of movement, it'd be fine.
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