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GUNS & GUNS SKILL v1.3 Balance Issues

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awkm:

--- Quote from: N-Sunderland on July 15, 2013, 12:39:46 pm ---((75*1.5)+(300*0.2))*1.3 = 224.25

--- End quote ---

Fixed.  Squid has 230 armor now.

CaptainStar:
I for one would like to see more options for armor piercing light weapons. Besides the harpoon, which I feel has a very specific niche use and is not very useful for a general weapon, only the mercury and the gatling do piercing damage, though it seems we have no end to explosive anti hull damage with the banshee, artemis, mortar, and flak, all of which fill different purposes at different ranges. I'm just saying that I'd like more options for my build, as I feel that gatlings are the only viable option for anti armor.

awkm:
In the works.

Serenum:
How about medium piercing weapons? We have none, I would hope the priority is bringing new medium weapons on the table instead of adding even more light weapons, which I feel are already varied enough.
At the moment preparing a loadout for the Galleon isn't nearly as fun as any other ship loadout because of limited options in the medium weapons department.

That's just my opinion on the matter of course...

Shinkurex:
Hey Serenum,

A lot of consideration is put into the new content that is release, and I'm sure that Muse is working on a great new feature for us to play with :))... Let's keep this post focused on Balance Issues in 1.3...

Thanks!
Shink

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