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Ship stats
Piemanlives:
The Junker has only 500 perma hull? Damn I would never have guessed.
N-Sunderland:
Pyramidion more durable than the Goldfish? I'm going to have to strongly disagree. Two people on the hull when things get rough and that ship will seem invincible. The Pyra, on the other hand... Just dies. It's better to have one good stat and one bad stat than two mediocre stats.
James T. Kirk:
I'm basing my opinions on not only total health, but also the need to switch ammo types (remember I play mostly pubs) and repair-ability.
And with two people on the hull, that leaves my gunner to fix his own gun (I run a HawchaFish mostly, and that needs at least heavy and burst). This makes going up another ship with a Manticore (or one with any significant shatter weapon, for that matter) hell if my gunner misses his shot/doesn't shoot first.
N-Sunderland:
The buffgineer only jumps back when the hull goes down and you're in a bad spot. There's loads of time to buff and repair the front gun.
James T. Kirk:
Being in a bad spot normally involves my main gun going down.
I'm not saying the Goldfish is squishy, nor is it even semi-squishy.
It can even be tanky, but only for one or two close-quarter engagements.
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