Author Topic: 1.3 Release General Discussion  (Read 24782 times)

Offline Queso

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1.3 Release General Discussion
« on: July 09, 2013, 01:20:02 pm »
Seeing as it's now out, the old thread's title is a bit out of date. This is for general discussion of the latest patch now that you have all been given a chance to play it. As always, keep it clean.

Offline N-Sunderland

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Re: 1.3 Release General Discussion
« Reply #1 on: July 09, 2013, 01:30:02 pm »
Why not just change the title of the old thread, seeing as the discussion is ongoing there?

Offline Queso

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Re: 1.3 Release General Discussion
« Reply #2 on: July 09, 2013, 01:36:17 pm »
Fresh perspective. Otherwise we might get a lot of arguing from people who have played the new patch and those who haven't. Speculation can still go on, but this is for discussion by people who have played the new patch. Also old long threads are intimidating and can off topic fast and renaming just adds confusion to the context of the older posts. Just my personal philosophy on the issue.

Offline N-Sunderland

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Re: 1.3 Release General Discussion
« Reply #3 on: July 09, 2013, 01:41:02 pm »
Ok, sounds good.

Offline RearAdmiralZill

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Re: 1.3 Release General Discussion
« Reply #4 on: July 09, 2013, 01:44:02 pm »
Anyone use banshees yet? Quite fun.

Offline N-Sunderland

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Re: 1.3 Release General Discussion
« Reply #5 on: July 09, 2013, 01:46:13 pm »
Banshees look to be viable guns once again. The amount of fiery chaos they create is really hard to keep up with. Definitely a respectable option as a trifecta gun or on something like a Squid.

Offline James T. Kirk

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Re: 1.3 Release General Discussion
« Reply #6 on: July 09, 2013, 02:12:49 pm »
Called it.

That moment when you realize Cullen works for Muse and can push for a Banshee buff.

Offline N-Sunderland

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Re: 1.3 Release General Discussion
« Reply #7 on: July 09, 2013, 02:16:02 pm »
It's not really a question of the banshee being buffed, but more like fire being buffed (though that indirectly buffs the banshee).

Offline RearAdmiralZill

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Re: 1.3 Release General Discussion
« Reply #8 on: July 09, 2013, 02:18:38 pm »
I already recognize that the previous fire buff along with the change in mechanics now might make it OP, but only time will tell for that.

Offline N-Sunderland

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Re: 1.3 Release General Discussion
« Reply #9 on: July 09, 2013, 02:20:39 pm »
Yeah, the effects of one banshee are devastating... Gonna have to run a triple banshee trifecta Junker and see what it does.

Offline RearAdmiralZill

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Re: 1.3 Release General Discussion
« Reply #10 on: July 09, 2013, 02:25:12 pm »
It wasn't worth it really. The armor would never go down if kept in check. Add a carronade or gat in that trifecta. Then fun times begin.

Offline Letus

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Re: 1.3 Release General Discussion
« Reply #11 on: July 09, 2013, 02:31:29 pm »
All I know is that I have to make another vid to show the lochnagar change...

and I can't do that....hopefully the vid got saved from that recent deal...

Offline N-Sunderland

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Re: 1.3 Release General Discussion
« Reply #12 on: July 09, 2013, 03:12:21 pm »
For anybody needing proof that greased rounds on the gat is actually a terrible idea:

Greased + Buff

Per shot: 16.32
Per second: 163.2
Per clip: 1175.04

Heavy + Buff

Per shot: 17
Per second: 127.5
Per clip: 918

Difference (Greased - Heavy)

Per shot: -0.68
Per second: 35.7
Per clip: 257.04



Now, how do those prove that heavy is better? Miss two shots per second with greased, and the advantage per second shrinks to 8.5 and the advantage per clip to a rather unimpressive 61.2. If you miss three shots per second, then you're doing less damage than heavy.

Find a situation where you can get up to point blank against a ship where the profile is large enough to land enough hits, while also ensuring that none of your rounds go into their guns/engines. Then you'll have a valid use for greased gat.

Offline Surette

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Re: 1.3 Release General Discussion
« Reply #13 on: July 09, 2013, 03:26:02 pm »
Find a situation where you can get up to point blank against a ship where the profile is large enough to land enough hits, while also ensuring that none of your rounds go into their guns/engines. Then you'll have a valid use for greased gat.
Okay... so as long as you're not fighting junkers, I still don't see how this proves greased is bad. Of course from a distance you'd want heavy, but up close greased is better. That's how it's always been, even before 1.3.

Offline Captain Smollett

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Re: 1.3 Release General Discussion
« Reply #14 on: July 09, 2013, 07:38:36 pm »
Greased is 28% more powerful than heavy.  You need to hit 72% of the shots heavy clip hits. 

At close range your heavy chaingunner best not miss and time reloads appropriately.