Main > Gameplay

Incentives to Move

<< < (6/8) > >>

Spud Nick:
What if there was a bomb on each ship that would blow up if the ship slowed down?

snor-laxatives:
I still haven't watched the last feed, but Im assuming it was at Fjords?  Which is a beautiful but large map.  And now that I think about it, most of our maps are larger maps (with exception to Duel at Dawn... maybe). 

Smaller maps means that after a ship dies it will spawn closer to the fray, possible catching sniping ships with their pants down.  If we make smaller maps (or at least cut up larger maps into smaller segments) we could see a whole new brand of brawling in competitive matches.

Only other thing i can think of is jacking up merc reload times...

Zenark:

--- Quote from: Spud Nick on July 16, 2013, 09:58:36 pm ---What if there was a bomb on each ship that would blow up if the ship slowed down?

--- End quote ---

Speed 12: Blimps now? Seriously?

QKO:

--- Quote from: RearAdmiralZill on July 08, 2013, 10:32:57 am ---The reason why I think the "time limit" set by the server itself is plenty is really one thing: tactics.

You start putting short time limits in there, and you get a bunch of "strategies" that revolve around it instead of, well what you saw Friday. You could have a team ahead in kills, and they simply avoid the other team till time runs out. You cut way into the chance for comebacks. And I can only imagine the rage of a tied game, and you both lose? Most of our games were close, and 2 of them were 7-6.

I can agree that I wished some CP maps were in the rotation. You don't have to separate them to have a good tournament either. Both can exist.

--- End quote ---
Having more time doesn't make a game more tactical. Quite frankly, strategies evolve from quick thinking and improve with experience. Fightinggames usually have a 99 second time limit on their rounds and that is a HUGE amount of time in those games as the game itself is designed to finish a round in under 40 seconds. The same way Virtua Fighter has a 45 second time limit while the game mechanics are build around finishing the round in 15 seconds. So for this game you have to consider what the game is designed for and how much time you intend to give it. From my small personal experience, rounds tend to take 15 minutes, so having a timelimit of 2 hours is just too long.

Secondly, the incentive to move comes from the playing style you wish to execute. Back to fightinggames because I got more experienced there, some characters have less incentive to move than others. Most notably characters that have longer range tools are less likely to try to rush at the opponent to fight him in close combat. With the airships it's the same deal. If your ship is loaded with 4 mercury field guns, you're not putting yourself in an advantage by charging at your enemy, instead, you prefer distance and you intend to stay at that distance. Once this game evolves, some players will develop more close combat oriented styles and have loadouts to accompany them; those players will have an incentive to move and will happily do so.

Echoez:
Brawlers already have an incecitive to move, they need to get in close range, I think the OP was mostly referring to snipers having to move instead of camping the same place while the enemy brawlers are forced to mane an engagement each time, sniping is effective right now because aside from the game boasting some of the scariest sniping weapons I have seen, you don't need to move your arse much.

In KotH where you need to get on the point, sniping is less effective due to forcing both teams to meet at a single point, Crazy king forces way too much movement for the sluggish Galleons to be effective as well so sniping loses effectiveness, you simply don't have the time to stand still and point broadsides at an enemy unless you are the current owner of the point and I promise, the brawlers will have the advantage of boasting faster ships than the snipers here.

So yeah, DM is pretty much the only mode plauged by snipers 24/7 and that's only in competative. It's not as bad as people think though :P

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version