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Incentives to Move

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GeneralAmericanQuack:
I just finished showing my roommate a recording of a tournament stream (the 3v3 tournament on Friday). He's a fan of competitive gaming and has a good idea on what makes a game a contender to becoming an esport. He pointed out something which, in hindsight, is an obvious barrier to the esport status like myself and others hope for:

There is no strong incentive to move.

Matches on a competitive level develop a tendency to become long range sniping games with little maneuvering. Both sides sit back and wait for the other to stick its nose out of its hiding spot first. Even I had to admit it was an issue when the stream casters were getting bored and players, myself included, talked back and forth like we were in a chat room as we waited.

I'm not going to try to urge Muse to drop what they're doing on Adventure mode (something I eagerly look forward to) in order to make changes in PvP. What I'm looking to do is put up a thread where the community can brainstorm ideas that would put more emphasis on maneuvering and make the game more fun to watch.

Let's see what we can come up with, my fellow sailors of the skies!

Echoez:
That's a problem with Deathmatch mainly cause where there is an objective, people are forced to move to it.

The time limit that there is, is just too much if you ask me (2 hours wat), there should be a less forgiving time limit to force moves in that game mode, if the time limit ends with no team reaching the goal, both lose, in order to avoid one team camping after they get one kill, you always need to force people to complete the objective if you want movement, currently there is no such thing hence every match with snipers in it ends up as a boring long range poking match that takes more than an hour each time.

People are lazy, what did you expect? x3

Serenum:
Simply make King of the Hill and similar modes the one played competitively and avoid TDM. Problem solved, you have your incentive to move.

Squidslinger Gilder:
Most esports are based on reflexes and speed. Which is why I say...they suck and will never been recognized by society as a whole. Guns can be about either but the emphasis is on teamwork and strategy. Tactics play a huge role vs mindless blasting in FPS games. In a way it is like golf. More fun to play than it is to watch, at times.

Thought it was funny on Saturday that casters were wishing there had been some sniping play before teams engaged. Course with 2 teams dropping out and only 2 matches to cast...kind of a question of what the point was. Over too fast.

Imagine:

--- Quote from: Gilder on July 07, 2013, 11:03:56 pm ---Most esports are based on reflexes and speed. Which is why I say...they suck and will never been recognized by society as a whole. Guns can be about either but the emphasis is on teamwork and strategy. Tactics play a huge role vs mindless blasting in FPS games. In a way it is like golf. More fun to play than it is to watch, at times.

Thought it was funny on Saturday that casters were wishing there had been some sniping play before teams engaged. Course with 2 teams dropping out and only 2 matches to cast...kind of a question of what the point was. Over too fast.

--- End quote ---
Whoah whoah whoah let's not get ahead of ourselves here. I had been settled in to have long sniping matches and was caught off guard with the sudden change in gameplay styles. I did wish the games had taken longer, certainly, but I also wasn't wishing for another couple of like two hour long sniping matches :D

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