Main > Gameplay
Incentives to Move
N-Sunderland:
One thing that I think is really hurting a lot of brawling teams and helping snipers right now is the flare gun. On maps like Canyon, there's loads of cloud cover from which you could launch an ambush. However, a few well-placed flares guarantee that the snipers will see their enemies coming from a long way away. In our match on Friday against P&S, for example, we spent a long time trying to find a way to sneak past their gun line and rush in. But every time we passed through a cloud, we were flared, spotted, and sniped.
RearAdmiralZill:
Lol flare Op yo.
All seriousness though, that's not a bad point. Back in the day flares weren't popular at all, and now 8-10 boats carry one. You guys did real well with that final ambush to make it 6-5.
Misdirection is a lovely thing, though.
Queso:
I was really looking forward to the now reversed merc changes that reduced it's armor damage. That would have made sniping strategies much more difficult to pull off. If it only disabled you'd have to move in after a few shots to finish them off on ships like the pyra.
RearAdmiralZill:
Since it's still one of two guns that can strip armor well, I don't see it losing that role till something else wanders in.
N-Sunderland:
There are other guns that can strip armour well. The heavy carronade, the light carronade, the lumberjack, the mine launcher...
But that's not too relevant to this topic.
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