Design and concept for a new medium weapon.
Had this idea come up the other day but I now want to type it up after its been in my mind awhile.
Weapon mount: Medium
Range: Long
Rate of fire: Slow
Reload: Very Slow
Ammo capacity: 4-6 shots
Primary damage: Piercing
Secondary damage: Explosive
Yes, thats right, it is a armor piercer. Now here is the concept behind it. You basically have a large revolver or clip fed weapon with a tube that fires one torpedo at a time. The torpedo will likely be rocket powered, not propeller so it can have a smoke trail effect. Like when a torpedo has a trail in the water, this would have one in the air. The ammo is long range ammo which you can shoot from afar but it will travel slow.
Another concept in the ammo I have been pondering is that it would have it's own balloon. A tiny one, just enough to keep it afloat. Considering that the ammo will be very heavy as well as long. Adding a small pop up balloon that carries it to it's destination might look rather unique and like something this world would design. Also this would mean the shot could be shot down before impacting. But picture this, a long slender torpedo with a small slender angular pointed balloon sitting on top. If you've seen old concept art for this game, think the one with that very pointed looking balloon. Not like a Pyra, but actual balloon shape.
Rate of fire is a question I toy with. I think making it slow would make the most sense as the weapon would have to be lifting another heavy torpedo into the barrel before firing. If the concept of a heavy gun works then it would also need a slow turn rate and not a whole lot of range of movement.
Balancing could be done a lot of ways. But the question of why use this when you have other guns and small mount armor piercers? Because simply, it would be something new. Folks get tired of mercs or gats on the side of Galleons. Also this could change up the weapon placement on Spires allowing them to put more hull killer weapons on the small mounts vs armor piercers. Also it would look neat seeing a streaking torpedo heading towards an enemy. They would have time to dodge if they caught it, but if not it would devastate a ship unaware. Specially if it had an aoe factor with burst ammo where multiple parts would get damaged at once like with mines. Plus you'd have a lot of call outs of "TORPEDO!!! LOOK OUT!!! HARD TO STARBOARD!!!" Come on, that would be awesome fun! On Zuka ships it would be Zukpedo so that works too.
Issues I see...could the game engine handle it? Would the smoke trail be a bit too much? Would it need an arming timer? Would it be even neater if the gunner could manually set the arming timer like old torpedoes did have? Lot of concepts, so I throw it before you all. Have at it!!