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Team Tactics

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Pickle:
I'm not sure I'll retain the double-Whirlwind Pyra build now that Clara has clarified the position on the ramming achievements.  If all I need to do is crush components, I'll stick with the standard gatling-flak - which in a head-to-head closing situation a dual-gatling Pyra will lose out to.

HamsterIV:
The double-Whirlwind Pyra lacks the solo killing power of the whirlwind flack combo, but in a team fight it strips armor and leaves a target vulnerable to hull killing rounds from another ship. It also put the hull component in red which tends to distract the engineers, and sometimes even the gunner.

I would never take the double-Whirlwind Pyra into a game where I can't trust the other captain to fight as a team. That is what the blenderfish is for. But since this is a discussion on team tactics I wanted to point out that picking weapons that compliment your teammate's weapons does a lot to bring about victory. Double-Whirlwind is not OP, good teamwork and double-Whirlwind is OP.

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