Main > Gameplay
1.3 General Speculation
N-Sunderland:
That's why there should be some sort of damage degeneration as the projectile passes through the ship. And a minor nerf to the piercing damage.
Echoez:
I do not like any sort of penetration unless the shot loses at least 80% of its power after penetrating one component. This penetration renders ships with heavy guns far more vulnerable to mercury fire than they already were and makes disabling engines a piece of cake even if they enemy ship is facing you.
In short, don't keep buffing the damned snipers, they don't need it. Especially after the massive nerf to brawling builds. Sniping is already meta, doesn't need more buffs.
N-Sunderland:
Yeah, don't make heavy guns easier to take out, or people who are actually good at it will be less valuable.
*shameless self-plug*
:P
But seriously, sniping should take some skill. It shouldn't be "Lol so i point dis gun at dat ship and liek a gun two engines and stuff die lol"
N-Sunderland:
Added poll to accompany merc discussion.
The first person to make a joke about the word "penetration" will... Erm... [inner monologue]Think of some kind of threat... Or a challenge? Fight to the death? Chess boxing? This is harder than I expected.[/inner monologue]
N-Sunderland:
(and of course, just a reminder that the patch changes are a work in progress and subject to change)
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