Main > Gameplay
1.3 General Speculation
Watchmaker:
Mercury changes: we upped the reload time to 7.5 seconds on the dev app, let us know how it feels.
(Yes this is longer than it was in 1.2, to compensate for the implicit buff of piercing projectiles)
N-Sunderland:
No, that's exactly what you shouldn't be doing. Set all values back to 1.2.1, but decrease the piercing to make up for penetration.
Looks like I will have to discuss mercs extensively in my e-mail after all.
Captain Smollett:
Actually I think that is a perfect change. All values should return and reload should be upped to 7.5. It makes sense now that Lochnagar is back.
N-Sunderland:
My e-mail will be delayed until tomorrow while I think about the merc and stuff. It's a bit of a weird situation.
Echoez:
So we tested the mayhem a mercury can cause to a Galleon. 2 Shots completely cripple all your heavy guns and one more will destroy your engines, you don't even have to aim well for them anymore, just shoot through the ship and you got the Heavy already.
Say bye bye to Galleons if penetration gets implemented.
I make a plea to think of the people that play on the enemy ships as well and not just the guy that shoots the gun. Think of how awful that would be for a spire, a loch shot will take its main gun and hull armor down in just one shot. This is just sad. It's even sadder to think that this penetration feature was 'intended'
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version