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1.3 General Speculation

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Pickle:
I predict..
- a hot fix within 12 hrs of 1.3 being released.. and another one after 36 hrs.
- that if too much is done to disturb the current meta (gat-flak) there will be toys thrown out of the pram.
- tears before bedtime.

Echoez:
I just don't think it needed such a downside anyway with all the downsides it already has to its range is all. It won't destroy the weapon and surely won't keep me from running my Blenderfish, but it is an unessesary annoyance for sure.

RearAdmiralZill:
Thing is (obviously will need testing) it's not stopping that balloon from being popped in 2 shots of heavy if you hit.

HamsterIV:
I haven't played the new version yet, but let us not remove heavy clip gat from the equation. It may be still the most effective armor stripper at medium range. I speculate that this change will mean gunners get put on the gat more often since it will require two types of ammo to work at optimal efficiency. Also all engineer ships will be at a disadvantage if they can't control the range. Having heavy clip on the gat will put the ship at a disadvantage against a gat shooting charged or greased at close range, and vice versa for medium range.

Of course this is all rendered moot if the mine launcher replaces the gat for close range armor stripping.

Piemanlives:
What should we expect in the way of performance? That is a question I must ask.

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