Main > Gameplay
1.3 General Speculation
Surette:
--- Quote from: HamsterIV on July 03, 2013, 04:30:30 pm ---I haven't played the new version yet, but let us not remove heavy clip gat from the equation. It may be still the most effective armor stripper at medium range. I speculate that this change will mean gunners get put on the gat more often since it will require two types of ammo to work at optimal efficiency. Also all engineer ships will be at a disadvantage if they can't control the range. Having heavy clip on the gat will put the ship at a disadvantage against a gat shooting charged or greased at close range, and vice versa for medium range.
--- End quote ---
Agree with all of this.
--- Quote from: HamsterIV on July 03, 2013, 04:30:30 pm ---Of course this is all rendered moot if the mine launcher replaces the gat for close range armor stripping.
--- End quote ---
Can't see this happening. The AoE is huge, you're not going to want to be using it in close range in any sort of brawling situation or you'll just be hurting yourself.
N-Sunderland:
@Hamster Charged on a gat? No, greased is the only really viable option close up (other than heatsink most likely, but that's a different story).
I fear that the Gatling will have trouble staying that viable. The Gatling currently does 106 armour DPS (not counting the subsequent reload) assuming no buffs and 100% hit rate. With heavy clip, it'll do a paltry 69 DPS. And without heavy? Good luck getting a lot of hits in. You need to be at pretty much point blank to get a good hit rate.
I don't see the mine launcher being used in the place of a gat. You might be able to pull it off with lesmok... Sort of...
(I still think that mines will be OP, though)
N-Sunderland:
I have a feeling that the merc was touched somehow with the latest balance changes... Whatever it is, I really, really hope it isn't this.
--- Quote from: awkm on April 30, 2013, 02:23:48 pm ---Upcoming is experimentation for Field Gun shots penetrating through objects. Again, this is just testing for now although I'd like to hear everyone's thoughts on it anyway. For each NEW component the bullet hits, it will apply both primary and secondary damage. Again, only NEW components. A component cannot be hit twice with the same bullet.
--- End quote ---
HamsterIV:
Charged and greased I have found to be pretty equivalent on the gat. Greased looks nicer with all the hit boxes, but for raw dps they are about the same.
69 DPS per gat isn't that bad when you have two of them in a trifecta. It will lengthen the engagement, but so long as my opponents aren't fielding a more effective combo it should be ok. I think it will be interesting playing the range game against ships setup with closer range equipment. Remember when we used to back peddle from flamethrowers?
Pickle:
Charged, Greased and Incendiary are all options for the Gatling. Nerfing Heavy Clip may influence the use of the Gat, but I predict that after a while it will have a greater impact on the Flak aspect of the pairing. Gat will stay, but it will find new partners.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version