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1.3 General Speculation

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Captain Smollett:
I've been focusing on the weekend tournaments and am not exactly certain on the current state of the 1.3 build but I am of the opinion that some sort of gat nerf was necessary, whether through heavy clip nerf, direct nerf or both.

Nerfing the gat in and of itself becomes a buff to the mercury; since relative to the only other piercing weapon, it becomes significantly better, and as it already is quite a good gun it seems that a slight nerf (not as large as the gattlings nerf) to it as well makes things balanced.

awkm, you have no idea the tremendous respect we have for you.  The delicate balance of the game and dealing with everyone's opinion about it is no easy job, but we really do all have faith that you'll get it right and are incredibly grateful you take the time to listen to our opinions.

awkm:
Penetration can be tuned so it doesn't go through a ship completely.  With production values, is the Field Gun even used to disable components?  In my opinion it's not happening enough due in part because of occluding hitboxes, some piece of the hull might just block your engines.  I will tweak this, but I think the feature needs to stay in order to get around clunky hit boxes (I can't change some).  It's not gong to be absolute penetration but partial.  It's as if penetration wasn't a feature, but you could actually hit something that you could see.

Field Gun and Loch returned to a state similar to their previous.

Heavy Clip removes all spread at cost of -30% ammo.

Gatling will maintain a +0.5 degree spread from production values and increased reload time.

awkm:
Also, the other thing that *might* make it to penetration is decreased dmg after every consecutive penetration.  Therefore, I can maintain shooting through stuff but not necessarily kill a bunch of stuff at once.

It's a code change so I don't know if that will go in.

For now, maybe reduction to field gun shatter might be in order.  This will also eliminate luck shots, you need to hit twice to disable components.

RearAdmiralZill:

--- Quote ---With production values, is the Field Gun even used to disable components?
--- End quote ---

You mean currently? Yes by all means. It's got the dual purpose of disable and armor destructs.

N-Sunderland:

--- Quote from: RearAdmiralZill on July 06, 2013, 06:42:53 pm ---
--- Quote ---With production values, is the Field Gun even used to disable components?
--- End quote ---

You mean currently? Yes by all means. It's got the dual purpose of disable and armor destructs.

--- End quote ---

Agreed 100%. The merc is already an amazing disabler.

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