Info > Feedback and Suggestions
4v4 Deathmatch map
HamsterIV:
Think of how quickly a 3v3 turns into a meat grinder with 3 captains who can't regroup if they are not spawned together. The carnage of the first clash would be epic, but afterwards I can just see a bunch of 3v1's or 4v2's where one side gets stomped. Dramatic turnarounds happen in 2v2 matches because one ship fleeing for its life can suddenly turn the tables if it meets up with an ally, and the other team got separated in the chase.
Perhaps if the entire team were to respawn as one block instead of individually there could be more fleet on fleet action.
Squidslinger Gilder:
--- Quote from: Richard P on July 01, 2013, 06:07:47 am ---One team just have to hide into jaggernaut o dunes, to prevent the sniping match.
--- End quote ---
Actually thats how sniping matches on Dunes boil down to. It doesn't prevent them, just encourages. Map is too open and the naut promotes hiding in that spot because the other spots do not have as good of a view around their edges. If we had the sandstorm on Scrap passing through it or at least some clouds drifting through it, might see some changes since teams could then ride the cloud cover and get in close enough to chop up a camping team.
To be fair, Canyon could use some clouds drifting too since it's prone to sniper battles as well. Only Rumble at this moment you really can't snipe on. Just too much debris and ways to hide. There are spots in the outskirts but there are plenty of clouds teams can ride in on and the wind will muck up a good position if you get to that edge of the world spot.
Captain Phil:
--- Quote from: Richard P on July 01, 2013, 06:07:47 am ---One team just have to hide into jaggernaut o dunes, to prevent the sniping match.
--- End quote ---
Yea..... no. This tactic was actually my first major sniping tactic I employed, back in the days where the galleon meta was quad flak.
N-Sunderland:
Quad flak Galleon: able to wreck anything and everything from absolutely any range on the map.
Captain Smollett:
That ship was crazy. It was deadly at long range making it an enormous threat, but if you tried to approach it at close range it was absoflippinquackitysmackity ridiculous. Insta kills within 1000 Meters.
Man that gun used to be fun.
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