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My main concern for Adventure mode (And potentially factions)
awkm:
Don't worry. We are of course designing a system that will be scalable based on our player base. It's so important that it is being designed right into the systems themselves from square one. In regards to the number of factions, we're pretty set on what we have now. Again, it will be designed to a point where each will feel populated.
Dev Bubbles:
Also, just keep in mind that we're looking to design something that can support a large player population, after all that's what we all want right? And if we want that, we have to design for it. The flip side is we design for a few hundred concurrent, and we have a bunch of concurrents, then we're in trouble just the same :D
Also, to Hamster's point, with factions, the choice is yours, so it's hopefully more dynamic than just you picking a faction and call it a day.
Thanks!
HamsterIV:
Have you guys made the decision between instanced play sessions vs persistent play sessions? The instanced example was just a guess/wild speculation.
MasX:
Sounds good cant wait
Sennan Farguard IV:
I hate to resurrect an old thread, though it's still on the front page here in the World section, but I have some insight into this specific topic based on my experience in another game with a smaller player-base and it may keep some of the newer players around.
I was an avid VTOL pilot in MechAssault 2: Lone Wolf. In the multiplayer Conquest mode, the Inner Sphere factions were each given a set of planets at the start, and factions fought for control of further systems via CTF/deathmatch (each system had a gametype specifically chosen for it). Five factions existed, and the player-base, though small, seemed quite stable and actually increased slightly after the initial mass exodus from the game. The release of the Xbox 360 doomed the multiplayer aspect of the game almost entirely, but I wouldn't worry about that scenario for GoIO. Lots of PC exposure seems to really be effectively getting the word out to players, and as soon as the influx of trolls and miscreants die down, I think we'll enjoy a stable community that increases gradually.
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