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My main concern for Adventure mode (And potentially factions)
Squidslinger Gilder:
--- Quote from: Skrimskraw on June 27, 2013, 10:17:43 am ---valid question you have.
I'd rather have the choice between 2 and have a lot on each, instead of ending up like the mid-lvl planets in swtor, no one was on them.
--- End quote ---
That wasn't why mid level worlds in SWTOR got empty at times. That was all due to the fact that people have the attention spans of only a few hours. It is enough to do the starting areas and homeworlds but after that they see something shiny and go off. Add the fact that some of the mid level worlds aren't that interesting and you have another factor. Plus also to get the full effect of the mid levels, you have to play both sides to see the before and after of both Taris and Balmorra. F2P limitations don't help that as it takes a lot more work to do each world than it should.
I've been a staunch advocate of subs or level 50 legacy folk getting perma double XP then bring F2P xp to normal levels. I'd probably play my alts a lot more often and level up more toons if I had that. Or we at least get double XP monthly.
If AM has the ability to play all the factions or make multiple toons then having 6 factions would be wonderful. But it is difficult. Doing the lore for all 6 factions and storylines is difficult. The VN team has seen how complex it can get since we are developing 6 storylines. I'd suspect that stuff will be minimal in AM. Just the basic idea down and then let the players create it from there.
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