A couple things regarding clouds, and I'm halfway asking and halfway suggesting here.
First, buffs. Either buffs need to stop showing through clouds, or the shiny glow (that doesn't always show up) needs to go away. If I want to be sneaky, I shouldn't be penalized for buffing my components. You could argue that you could just pre-buff and wait, but it shouldn't be a factor to begin with. Watching buffed engines fly through a cloud is a bit.....silly.
Next, perhaps it is just me, but clouds really do suck for losing spots nowadays. Idk if something changed, or a flare was remotely around (more on that in a sec), but I've come to really b-line for the surest way to lose a spot, which is terrain. Problem is that on dunes/fjords, that's not an easy luxury to come by.
Flares. When a flare is out doing its thing, lighting up a cloud, what is the range of that effect? 1km? 2?
And finally, I'm wondering if the fact that (im guessing) a vast majority of people have their lighting set to low (for fps issues) is lowering the effectiveness of hiding in clouds. While they obviously won't look so pretty, I'm hoping that lower settings isn't showing ships in clouds easier than high settings.
I know clouds will never be as effective as good ol' terrain blocking the enemy's view, but they still should play more of a role than they do now, which almost feels aesthetic vs tactical. Maybe it's just me, but I'd rather be told I'm losing my mind so I can work around it, or maybe this is a real issue.