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Hellmouth double flamer, Hurricane double Gatling

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Nidh:
Balancing engineering routes and gun arcs is completely fine. I don't see your problem here, you want all of the guns to turn 360 degrees around, do 400 damage a bullet and be able to repair everything by pressing a single button? I'm exaggerating yes, but seriously that doesn't sound like much fun to me, why not have a gun with full explosive and piercing damage? That would be completely broken.

Plasmarobo:
Well, weapon arcs make sense because of reloading equipment, ammo storage, gun weight, recoil dampeners, heat sinks (not to be confused with the ammo type), fuel lines/powerlines. And the big one: Cost. A gat will be cheap man, a heavy flak? Not so much.
Outside of game balance, the flak would be VASTLY more damaging than a simple gatling gun.

But yeah, I have no idea why the weapon placement on a spire is what it is. (The Galleon makes sense because, you know, port side. Docking equipment and etc.). 

I don't understand the problem you have with the Squid engines. The current setup is probably done to minimize drag and so forth.
I think everything is pretty consistent, real engineers don't always make the best decisions. You ultimately do have to bow to balance, but you can come up with an in-world reason for everything that makes perfect sense if you look deep enough, just give Muse more time to flush out the background.

HamsterIV:
The end goal is to have fun. It is harder to have fun with a game system that is out of balance than one that doesn't meet up with your expectations of what is realistic or not.

Realistically there should be nothing that would stop goldfish manufacturers from canting the side guns 45 degrees forward. The Goldfish would be a much more effective ship if it could get two side Gatling guns and the main gun on a single target at the same time. Realistically any shipwright or captain with a penchant for ship alteration would do this. But balance wise this would give the goldfish an unfair advantage, and the game would be filled with Metafish.

Realistically there is enough room on the galleon for 6 people, and probably an extra light gun or two. That thing is huge. It can afford dead weight like carpeting, wooden safety rails, and a crows nest (nobody uses).  There is even space for it some extra guns, that whole forward facing gap on the gun deck would be perfect for another light gun. Heck, put two down there and make it as much a threat as pyramidion.

Seamus S:
Again, kinda making my point about the game having larger issues. I mean, why wouldn't you shift the arc of those goldfish side mounts? If a ship builder wants to sacrifice side and rear coverage for a stronger forward punch, let them. You can get a medium and two light guns to bear on a spire. You can get two mediums and a light on a galleon. How come the goldfish gets the short end?

I guess if I can't answer the question "why would a person who was in this world be or not be able to do something." then it makes it difficult for me to believe in the world. These sorts of believability issues will become more and more important as Muse moves towards adventure mode.

Oh, also, a dual gat would very likely have a longer reload time. It would take twice as long to reload, as you're basically reloading two weapons. This is an example of something that would aid balance while still being totally plausable within the game universe.

Imagine:

--- Quote from: Seamus S on June 24, 2013, 02:57:33 pm ---If the best argument against doing something simple and logical is "Because, um...balance" Then there are larger problems in play.

--- End quote ---
Sorry, but if you're unable to accept game balance as something that needs to happen in said games because it's not how you would do thing in real life, then you should probably re-examine your point of view on games in general.

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