Info > Feedback and Suggestions
Hellmouth double flamer, Hurricane double Gatling
naufrago:
Rear-mounted heavy flamer, suddenly you have an extra rocket engine...
Side-mounted heavy flamer, suddenly your boat can strafe...
Sgt. Spoon:
--- Quote from: naufrago on June 24, 2013, 02:02:46 pm ---Rear-mounted heavy flamer, suddenly you have an extra rocket engine...
Side-mounted heavy flamer, suddenly your boat can strafe...
--- End quote ---
Actually... that would be pretty damn cool. A really powerful flamer that not only incenderates everything in it's path, but also pushes you in the opposite direction of your aim.
Seamus S:
--- Quote from: HamsterIV on June 24, 2013, 01:30:23 pm ---This game could use a medium piercing weapon but I would prefer it to be difficult to use. The medium weapons seem to be a high risk/reward alternatives to light weapons. More damage per shot, longer reloads, slower projectiles. Having a rapid fire large capacity medium weapon (Hwacha doesn't count) would disrupt the game balance.
If there were to be a piercing based medium weapon I would like it to be a Balista, or rail gun. Some thing single shot with a long reload timer and impressive range.
I do like the name "Hellmounth" for a flame thrower.
--- End quote ---
The Gat/FLak would be tougher to pull off on a Galleon. The Medium Version of the flack cannon has range minimums to deal with. You'd have to be at exactly the right range for the gat and the flak (not too close, not too far)
More than that though, I hate seeing game balancing issues taking the place of common sense issues. This game world insists that a weapon like the gatling gun exists and that it performs how it performs. Given those assumptions why would anyone NOT want two of them on the side of a Galleon if they could put them there. What would prevent them from putting them there? The enemy pirates are gonna complain that you're OP? Seriously? It's related to the same problem I have with artificially restricted firing arcs and gun placement in general. It doesn't feel authentic (I don't really care about realistic, but I like things to be internally consistent to the world i'm playing in.) If something is easy to do and logical within the game world and you can't do it because of balance issues, then it's poor game design at a higher stage. It's something that needs to be addressed further up the chain.
*Edit, This was more of a reply to Zil, but I quoted the wrong post. Still applies.
RearAdmiralZill:
This has come up before.
https://gunsoficarus.com/community/forum/index.php/topic,572.0.html
Seamus S:
Kind of making my point for me.. this isn't ~Authentic~ It DOES NOT make sense given what we are being asked to assume about the world. Ask me to believe in huge, flying, steampunk airships? Fine. Ask me to accept that they use gasbags dozens of times too small for their mass? Fine. Gats exist in the world. Their properties are well known and used by IG people every day. Ask me to believe that a person who uses these Gatlings every day would NOT try to stick two of them onto one of his larger gun mounts? Not Fine. Further, ask me to believe that he wouldn't take one of those useless light weapons on a different ship and shift it's firing arc to something that actually makes sense? Not fine. Ask me to believe that any sane engineer on a squid wouldn't rip up those stupid left and right engine catwalks and turn them so they are attached up near the rear gun port for ease of engine access? Not fine.
If the best argument against doing something simple and logical is "Because, um...balance" Then there are larger problems in play.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version