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Spire Builds
HamsterIV:
--- Quote from: EchoLG on June 19, 2013, 07:39:56 pm ---4th Loadout: Heavy Carronade, 'I don't even' build.
Heavy Carronade bow.
Light Flak bow.
(Variable) dock.
Gatling starboard.
--- End quote ---
Taking that 4th loadout speaks of a contempt for that meta that is ballsy to say the least. Either you are facing an opposition that is so weak that you can flaunt your disdain for the meta or you have achieved some godlike flying/shooting prowess that us mere mortals can not comprehend. Either way my hat is off to anyone who can take that build and still win.
Captain Smollett:
--- Quote from: EchoLG on June 19, 2013, 07:39:56 pm ---
1st Loadout: Lumberjack, Support Sniper.
Lumberjack bow.
Mercury bow.
Flare gun dock.
Artemis starboard.
--- End quote ---
Yup
--- Quote from: EchoLG on June 19, 2013, 07:39:56 pm ---2nd Loadout: Heavy Flak, Finisher Sniper.
Heavy Flak bow.
Mercury bow.
Flare gun dock.
Artemis starboard. (Change for Gatling if more mid range)
--- End quote ---
Perhaps not grade a but so much fun. Works really well if you have good synergy with your teammate and can have them body block incoming ships. Nothing like seeing an ally pyramidion deflect an incoming ship with a ram while you shove a flak up their tailpipe for the kill.
--- Quote from: EchoLG on June 19, 2013, 07:39:56 pm ---
3rd Loadout: Heavy Hwacha, Brawler glass cannon.
Manticore bow.
Gatling bow.
(Variable) dock.
Gatling starboard.
--- End quote ---
Try Flak starboard. It makes an amazing finishing gun for the captain to use. It's incredibly gratifying to see the enemy armor get dropped by the hwacha and gattling and jumping on the flak to finish them when they think they're safe. With good gunning this easily can kill a charging pyra before they make the ram.
--- Quote from: EchoLG on June 19, 2013, 07:39:56 pm ---4th Loadout: Heavy Carronade, 'I don't even' build.
Heavy Carronade bow.
Light Flak bow.
(Variable) dock.
Gatling starboard.
--- End quote ---
This actually used to be a viable build before they nerfed carronades. That's one of the reasons I'd love to see them back so badly. One of my favorite ships to fly ever was a Spire with a front mortar starboard side gattling and heavy carronade. You could basically charge in gats blazing, pop the balloon break the armor and have the top deck gungineer run over to the mortar and just rain down hell on the target that was below you and couldn't return fire since his balloon was locked down. Absolutely brutal and guaranteed kill if their ally didn't help them. Used to shock the heck out of opponents who had never seen anything like it, sadly this was only possible for a few weeks.
By the way not sure I agree with most of the math at the top of the post. Double check your multipliers. I think that may be it.
Echoez:
Actually, just before I went to sleep last night, I though of something.. a more agressive mid range Lumberjack Spire with a Flak or a Mortar on the upper deck bow instead of the Mercury.
You still have the Artemis to disable enemy weapons, the LJ can clean up their armor no problem with a decent gunner and the Flak/Mortar can finish them. Definately gives you a little bit finishing power if you feel like getting closer for a fast kill cause the LJ realy doesn't do much Perma hull damage, so if you trust your gunner, definately try this as well.
Zenark:
Last night me and another captain were flying two Spires in Peritan Rubble (I think that's the name) we named our ship lefty and righty.... It was the funniest thing I've done in GoIO.
Anywho, we lost because we were mostly playing around, but we still surprisingly got a few kills. It seems two Spires working together could be quite formidable.
Sammy B. T.:
I did a carronade spire (tow barking up top, one heavy below) It was quite effective until it came time to actually finish the kill because the Spire just can;t get low to the ground and the carronade is still idiotically unable to look down at all.
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