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Spire Builds

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HamsterIV:
I am more of a fan of the double Gat/Manticore build with flare left side gun. The Mantiore can pull the teeth of a pyramidion at long/medium range and is a great finisher when the hull armor goes down. The problem is that the Spire can only do this to one ship so against a coordinated team it is pretty much screwed.

Echoez:
The Spire can fit both Sniping and brawling builds, the advantage to the galleon it has is that it can keep going forwards or backwards while firing and it brings more light guns facing on one direction.

The problem is, the Spire is still too slow to close distance fast and isn't tanky to be a proper brawler, it's also not as manuverable as other ships to fit as a sniper too well either. It's also stupidly vulnerable to mercuries, probaly the only ship you can destroy by solely using mercuries.

Personaly, I mostly use it as a support with a Lumber, Mercury and Artemis. Sometimes Hwacha Spire with double gatlings, but honestly I think that this is just a troll build, in reality it's not effective if your enemy takes advantage of the fact that you have a Spire and brings even one mercury.

EDIT: and as Hamster mentioned, you have the best 1v1 potential, but by the time your enemy coordinates against you, you are pretty much scrap metal.

Sugar Honey:
Personally, and while these are builds I seek to try in the future, I have had tremendous success with a spire on Desert Scrap. I sit on the point and when some bugger comes rolling around the cylindrical walls we pepper them with gatling fire, a hwacha, rotate on the reload to hit them with a top-right carousel or flak, and finally I have a flare or flame-thrower on the bottom for tormenting the crews that didn't bring extinguishers.

I love the turn speed it has and often found myself jumping off the helm to mount a gun, usually resulting in our definite capture of the point and game... however...

I was a fairly low level when I began my experimentation with different ships and, around this time, the gat/flak combo became the go-to guns for any low-level pilot to utilize for a quick and painless severance of the Spire. It was a great method, mind you, but I feel kind of scared going back to the spire without fighting in Scrap and without a teammate to help guide me along.
Regardless of all this, I think I'm going to summon my special crew and try out a brawl and sniper build to see which ones I like better... perhaps get some more flight time with this ship and find out if it ends up working or not. I like being versatile, and I hate seeing my Spire sitting useless and alone as I scroll past it to a more favorable ship.

If you guys find anything that is grade-a, please post here, I would love to know. If not I'll surely comes across you in game when the Spire makes its comeback and dominates everyone in its gritty reboot sequel or something.

Redorio diVario:
I may not be the best person to listen to when talking about tactic but...

I personally like Spire. Maybe because I like the design. Maybe because I'm tired of constantly flying on Pyras and Junkers (oh, and obligatory with gatlings and flacks). Or maybe because it can be a good ship.

As it was mentioned, Spyre can be deadly if it's the one who shoots first. Generally that's' the tactic when it comes to a duel. IMO it's a great ship for tight maps like Labyrinth where it can appear from nowhere and deliver a killing strike. The lack of horizontal speed can be substituted with good vertical movement. I had a tactic one on Labyrinth that I hid my Spyre in the clouds near the ground while our ally was above the clouds. When enemy struck our ally we suddenly raised from clouds, turned and destroyed them.

But generally it all depends on other crews. I don't consider myself a good pilot so maybe I just had noobs to play with, but I found some loadouts sometimes effective sometimes not. A typhon + mercury + gatling is generally effective for long range combat if you won't allow enemy to get to close. And a setup with manticore + gatling + flack can be effective for tight maps.

Echoez:

--- Quote from: Sugar Honey on June 19, 2013, 05:21:23 pm ---and I hate seeing my Spire sitting useless and alone as I scroll past it to a more favorable ship.

If you guys find anything that is grade-a, please post here, I would love to know. If not I'll surely comes across you in game when the Spire makes its comeback and dominates everyone in its gritty reboot sequel or something.

--- End quote ---

Yes, I kinda feel sorry for not going Spire anymore cause it's realy not the most effective ship and I absolutely love its design.

As for loadouts, there's realy only 4 main ones, since the Heavy weapon you will have equiped will play a major role on what else you bring.

1st Loadout: Lumberjack, Support Sniper.
Lumberjack bow.
Mercury bow.
Flare gun dock.
Artemis starboard.


2nd Loadout: Heavy Flak, Finisher Sniper.
Heavy Flak bow.
Mercury bow.
Flare gun dock.
Artemis starboard. (Change for Gatling if more mid range)


3rd Loadout: Heavy Hwacha, Brawler glass cannon.
Manticore bow.
Gatling bow.
(Variable) dock.
Gatling starboard.


4th Loadout: Heavy Carronade, 'I don't even' build.
Heavy Carronade bow.
Light Flak bow.
(Variable) dock.
Gatling starboard.

At least those are the most popular I have seen on Spires.

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