Info > Feedback and Suggestions
New Scope for Ship Condition knowledge?
Zenark:
I remember that thing! Wow, it's been awhile.
James T. Kirk:
I would love to see this Steampunk-ified.
Crafeksterty:
--- Quote from: Morblitz on June 19, 2013, 01:23:18 am ---Hammering a ship hard and then wondering why they are still alive is part of what makes this game great. You never quite know what is going on, with 100% certainty.
I think the visual clues we get of a ships condition we have now are enough. The game really doesn't seem like it's trying to spoon feed us. That's why the hud doesn't do things like set off big visual notices when components are getting trashed, for example. It's up to US to be aware.
--- End quote ---
How can we be aware when the armor is down? Atleast the new scope does not need to show Health but atleast Armor.
The display on the upper left corner is more confusing than ever. It shows who destroyed... some kind of hull. Dont know which though.
The thing is, it encourages Cordinated play, having it unknown is more confusing than having more scopes.
If your just sitting on a gun just firing away. You are doing it wrong, and that is what we see most of the time.
Basically, dont need to show the health sense the visual element allready does that. But atleast the armor.
There is no visual element to that and having it unknown gives a bad impression to newcomers. Beacause they are all like "When is it gonna go down allreaady?"
Having it displayed on the upper left corner is a bad design. There is even a button to hide the chat and the display. And that just ruins your play.
What makes this game great is cordination. Not not knowing when they are gonna die when clearly you are shooting at them without timing.
In the end, competetive play will ignore the scope as they know when the armor will go down most of the time. So they could put it up for something else. Its a scope that does not kill any element of the game. Heck, a skilled crew would find it a downgrade.
Crafeksterty:
--- Quote from: JaegerDelta on June 19, 2013, 05:20:31 am ---the thing is, a ships condition is already broadcasted to everyone in the game. i.e. the crumple effect as the perma health gets lower, the balloon deflates, and all components smoke when they are broken, glow gold when buffed, and glow white when coated in chem spray.
im all for variety in multi-player games but i feel like another scope that depends on the original scope wouldnt so much add variety as it would add clutter and confuse new players even more than they already are.
--- End quote ---
Then lets have less clutter, you just mentioned all visual elements for their engines, and buffed guns/engines same with health and baloon getting bad. But no Armor indication.
You dont know which ships condition is broadcasted. Try playing 3v3 and when ships go in clutter, the broadcasts wont make sense.
But in change to know that, either a visual element in itself for armor (Which i dont encourage because it will make things too easy) or this scope that forces the players to cordinate more. New guys will know when a ships armor is down or not this way. They will know "Oooh its like a shield". So they dont constantly shoot a ship with armor with the wrong gun.
I was thinking like seeing the armor bar, and if it is depleted it says "Vulnerable".
And trust me, the game is still being updated. The selection slots has more than enough space for different guns. Not only that they are making new ships for the game. We need this scope for the game to have more understanding on when to fire.
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