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Kerosene vs Moonshine vs Phoenix Claw
JaceBoojah:
Moonshine vs Kerosene.
First off moonshine cannot be left on forever. It is impossible to keep the engines alive. If you want to keep your ship at top speed with moonshine you must use it in bursts. you can tap back and forth between moonshine and nothing. This takes practice but it is worth it.
There seems to be a max possible speed (continuously) for a pyramidian I say is 100%.
Kerosene and kerosene with buffed engines both fly at this max speed (continuously).
moonshine alone can do about 86% but with buffed engines it can do 100%
Percentage of the max possible sustainable travel speed in a straight line on a pyramidian.
Kerosene 100%
Kerosene buffed 100%
Moonshine 86%
Moonshine Buffed 100%
Normal 61%
Moonshine has an ability way beyond speed. It can stop you from turning. This has some very important uses:
When making a 180 to face a battle or just turning around you can hit moonshine for half a second as soon as you are facing the way you want and it will stop the ship dead.
When ramming or getting rammed if you have moonshine on at the time of impact your ship will not turn at all.
If you see that you are going to barley hit an obstacle use moonshine and you will not be spun off course.
Kerosene has the ability to help you turn
Kerosene vs Phoenix claw
Turning power
Normal 67%
Kerosene 79%
Phoenix Claw 100%
Even while both at full speed then using revers to do a 180 kerosene has 79% of the Phoenix Claw's turning speed.
This still means Kerosene is a viable replacement for Phoenix Claw.
Different ships have different needs. the less maneuverable a ship is the more it would need moonshine + Phenix claw. If a ship is already maneuverable than kerosene is all you need.
This is my suggestion for pilots tools on these ships
Galleon Moonshine + Phoenix Claw + escape tool
Pyramidion Moonshine + Phoenix Claw + escape tool
Goldfish Moonshine + Phoenix Claw + escape tool
Spire Kerosene + escape tool + escape tool
Junker Kerosene + escape tool + escape tool
Squid Kerosene + escape tool + escape tool
Any tool that aren't these 3 I consider their main purpose is to escape when you are going to die.
Which of these 3 tools do you use on each of your ships?
Zenark:
I've only used Moonshine as a last second anti turn tool for a ram. Stopping from a sharp turn just takes practice without having to bring moonshine. Kerosene seemed to be helpful fire both map movement and maneuverability in battle. Using moonshine is risky thanks to its high engine damage.
I almost always use kerosene and Phoenix claw on all of my ships with either tar, hydrogen, vent, or rarely impact bumpers if I'm feeling ram-y.
JaceBoojah:
I forgot about impact bumpers. not an escape tool I guess. I will never use it.
dragonmere:
The stats for kerosene lists a +50% Angular Drag penalty, but obviously this is not the case in actual usage. Is this a typo? Should it be -50% Angular Drag? Or is this a bug with kerosene? I know it would change a lot of pilots loadout if kerosene actually made it harder to turn, if that is the intended effect. It would pretty much force a Kerosene (speed) Phoenix Claw (turn) and Moonshine (stability) loadout to have a fully maneuverable ship, instead of currently being able to effectively forgo claw for kerosene as your turning tool.
RearAdmiralZill:
I asked awhile ago and was told kerosene was working right, so I believe it's a typo.
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