Info > Feedback and Suggestions
O'clock Compass
Rainer Zu Fall:
I gotta confess that I don't quite like too many things being shown on your screen. That just doesn't fit in there.
Plasmarobo:
Serving on Zill's ship has taught me to appreciate "port" and "starboard" distinctions.
In my experience, it is more useful to shout at your crew where you want them to be, rather than where the enemy is.
If I am the one who spots the enemy (and I'm flying) I try to should out the cardinal direction, followed by "portside guns!" (usually left-side guns, though that can be super confusing if you're facing back).
I think the solution to this is for you to practice calling relative directions. ;)
Pickle:
Who needs a clock compass if you know your nautical terminology?
Simplify to:
- Dead ahead
- Port/starboard bow
- Port/starboard beam
- Port/starboard quarter
- Astern
And that's about as accurate as needed.
Sammy B. T.:
A clock compass could help to the solidify using times for calling out. However I have never needed anything beyond
front
front right/left
right/left
back right/left
back
N-Sunderland:
--- Quote from: Sammy B. T. on June 18, 2013, 01:05:03 pm ---A clock compass could help to the solidify using times for calling out. However I have never needed anything beyond
front
front right/left
right/left
back right/left
back
--- End quote ---
Same here. I like to keep it simple. Things like cardinal directions just trigger a slow response while the crew figures out which way to turn.
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