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O'clock Compass

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HamsterIV:
I would like to see a second compass below the North, South, East, West one that shows orientation relative to the ship. I would prefer this compass to be labeled according to the clock (12 o'clock fore, 3 o'clock starboard, 6 o'clock aft, 9 o'clock port), but wouldn't mind a different labeling system so long as it is consistent. 

I would like to get better giving orientations with the o'clock system but I get a little mixed up trying to count down from twelve to refer to the port side. Also I don't know if the crew is familiar with the system. Adding a new GUI element would help make sure every one is on the same page.

dragonmere:
Perhaps I'm being incredibly dense here, but how exactly would that work better than calling cardinal directions to your crew? "Enemy sighted North-Northeast. Get the spot and open fire, monkeys!" has always worked fine for me.

JaegerDelta:
i think another compass would just clutter things up. the absolute compass already on is more than adequate if you have to convey a direction for movement, targets at range, and ally position. if the enemy is right on top of you your crew should be able to see it and directions like left right front behind, or their nautical equivalents, work just as well if not better than using a clock layout

Redorio diVario:
The whole idea of o'clock system is that you don't need a compass to use it because the ship is the reference. When you say for example 4 o'clock everybody instantly know where it is without searching for any compass or other device. Those are just 12 numbers if you have an analog watch it's not hard to remember. Having a compass with o'clock numbers would be just pointless IMHO.

BTW personally I hate relative directions because they are just... relative. They change really fast. I can say I see enemy at 2 o'clock but 3 seconds later my ship can turn or the enemy can change his position. It often leads to misunderstandings like:
- Enemy 10 o'clock!
- I don't see anyone.
- Because now he is 7 o'clock.
I always order my crew to use absolute compass directions.

HamsterIV:
I am proposing it as more of a crutch to get over my inability to call o'clock directions properly. When on a forward facing gun hearing "target 10 o'clock high" means turn the gun up and left where as the same direction on a side gun means turn the gun up and right. I like to give directions relative to ship orientation since I can't be sure my crew knows to check the compass. My current standard is front/rear-left/right- high/level/low, which feels a little clunky.

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