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Engagement length

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RearAdmiralZill:

--- Quote ---What about reducing the gat's arc and giving us a new piercing gun?
--- End quote ---

I've tried. Quotes from me and awkm.


--- Quote from: awkm on May 23, 2013, 11:22:14 am ---
--- Quote from: RearAdmiralZill on May 22, 2013, 09:52:52 pm ---Awkm, I only meant the firing arc of the gun itself, not the damage. I can see why you don't touch it with a 10ft pole currently, though one could argue a merc can perform the same result with some finesse.

--- End quote ---

Firing arc? Maybe later when there are other piercing options.

And yes, the Field Gun is great at taking out armor.  Although it does require some planning and therefore skill.

--- End quote ---

While merc does give another option, people seldom use it for, I guess the arc?

Chrinus:
I'm not so sure a change in heavy ammo would necessarily harm the other guns it's popular on besides the gat/flak. At least after some consideration of adding say a 20% damage decrease instead of (or in addition to) the 25% reduced muzzle velocity.

The manticore and carronades both benefit far beyond the gatling and flak from the 80% recoil reduction, which for those weapons makes up for that damage loss. The point of this change being to extend the engage time for the gatling to peel armor at max distance because of the damage reduction. It would also make it take an extra reload of flak for most ships to down by using it. This turns these medium-long range engagements to a battle of positioning, precision, and time on attack. Something I feel there isn't a lot of outside ranked matches.

Besides increasing engage time and offering risk/reward for firing non heavy flak, this also promotes the use of gunners. Gunners who can bring damage enhancing ammunition for these weapons to switch to once their opponent is close enough to engage with full effect. Also, I could see higher use of buff engineers to offset the damage reduction rather than make it all the more deadly (which I admit, I'm a huge fan of doing... 30-50 round armor peel is devastating at max range with a good flak gunner waiting).

Anyhow, just thought I'd share the idea.


--- Quote from: RearAdmiralZill on June 17, 2013, 09:35:26 am ---While merc does give another option, people seldom use it for, I guess the arc?

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That arc is the main reason I see it not used much. However it also takes longer to achieve a strip compared to a good shot on the gat due to the need to reload. Also a single miss is devastating to it's efficiency.

Sammy B. T.:
Is there a way to increase recoil the longer a gun is fired? That could solve a few issues. It could require the user to slow down their firing by giving some cool down.

Echoez:

--- Quote from: KaLeu RainerZuFall on June 17, 2013, 09:20:37 am ---Changing ammo wouldn't probably lead to anything since other guns would be getting worse too. Just look at the Hwacha (as already noticed).

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After sleeping and having an average day so far, I can say I think more clearly now than myself at 2 AM in the morning and I realize that nerfing clip size on the Heavy rounds would be a horrid idea, kinda feel silly for proposing that.

Anyway, for me, the arc of the gatling isn't the main problem, the stupid range it has for an automatic weapon is and how it doesn't matter how close you are to the enemy for it to deal maximum damage.

Of course, Heavy clip is the main reason for the gatling's extreme range efficiency, without it, the gatling spread is quite large and it can use Heavy rounds with absolutely no downside, maybe it IS Heavy clip that is the problem after all though, since it is extremely useful on way too many guns.

Zenark:
Why not just decrease the clip size? Not by a whole bunch of course, but perhaps enough that gunners would want to bring ammo that would increase its capacity.

Frankly, before they eventually nerf it, I think they'll have released another piercing weapon.

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