Info > Feedback and Suggestions
Is GoI Unfinished?
WickedSpades:
Hola,
After playing this game for a couple of days I've had a couple arguments with my friends who I've gotten to try this out but were unsatisfied with their experience. Their reasons being is that the game feels incomplete in the sense that it doesn't have the right amount of content to make them feel that the $20 price tag is fulfilling. Me being a fan of the game, I obviously threw in my arguments that you guys at Muse are constantly adding new content, tweaking issues, etc. and that the game is made by an indie developer who got most of their funding being Kickstarted. Irregardless of my argument, my points were diminished at the point of, simply, it feels unfinished. I wanted to make this post to, hopefully, get it read by someone at Muse that'll take my ideas into consideration for the game so that I can eventually pull my friends into enjoying this game as much as I do:
Competition in Games
GoI is an awesome casual experience. By this I mean; that's literally all it feels like - a casual experience. One issue that I feel doesn't help pull in a big part of the demographics in gaming is the competitive edge this game has the potential of having. I'm not saying to take away all that makes this a casual experience but it would help encourage a bigger group of players as well as give the game a much larger span of longevity. So what can we do?
1.) Ranks - The idea of ranks that you guys have in this game is common, however it doesn't paint a clear path for a player to follow. There should be some sort of counter for the ranks and how to progress in the game. This allows players to gauge where they're at with each rank and how to achieve each one; always giving them something to work towards. I'm assuming the position titles have something to do with these ranks as well?
2.) Player Scores - Creating score sheets in game when players access the player list via [TAB], will allow people to be able to see each players score which is calculated off their work they've done during that match. This is obviously calculated by kill shots, assist shots, and rated by the most important work from their particular occupation they've done (ie: An engineer repairs a broken engine +2, repair hull +1, etc.) based on its importance. This allows people to see what their crew members have done to help the team as well as give that competitive level of play for people to get the highest scores in a match.
3.) Accolades - Accolades are awesome for in-match achievements players can get and add to an accolade scrapbook in their player sheets. These can range from crew/team MVP to Highest Accuracy, Best Gunner, Engineer, Pilot, etc. based on their score sheets in the match.
4.) Leaderboards - These are the most legendary way for players to compete as the best in games. It adds a level of competition while not getting in the way of the casual playing experience of other players.
Social Experience
Obviously GoI has the basic structure of a solid social experience but it isn't quite fitting the bill as far as what it could become. By this I mean, it doesn't cater to party sessions, guilds or the like which can all help build a stronger and more intimate social life in GoI. What can we do?
1.) Parties - Allowing players the options of starting parties (you could call them gangs, even) will allow them to coexist with their friends and join games on the fly much easier than finding games where they have to look for crews with enough open slots for the friends they have.
2.) Guilds - Guilds/factions/clans are essential in any multiplayer world and are a great way to expand the social experience of players. This can also be a good way for Muse to keep some income going! Let's say we can start our own clan for $1, the clan leader can make their own 3-4 letter clan tag which will appear in brackets next to players names and they have their own clan chat, logo, and more (ideas are there for the developers). Logos would be a fantastic way to add customization to your ships like having flags off the masts with the clan's logo it also gives players an opportunity to create families within GoI strengthening the social core of the world.
Up The Ante
What if we made Guns of Icarus... Faster? Hang on, bear with me! Let's say, like the guns, we have tiers of ships: light, medium and heavy all with their own attributes. In a sense, that's already present in GoI but what if we take away the concept of only 4-player ships? What if there were additional slots of 3, 2 and 1-man ships all with their own roles? Let's say we have a single-man plane that goes around harassing the larger ships? They are vulnerable to heavy attacks and can't launch heavy assaults of their own, but they could take out gun decks to allow the larger ships to come in for the kill? Not only can we have co-op on the decks of each ship but we can take it to the next level with the role of your team and the ships captains choose as well.
Like I said, I love the game, seriously - it's fantastic but there's always room for more and this game has tons of potential for being an even more massive game. I don't want to say what timeline Muse should follow but I think they should really think about perfecting the multiplayer experience of this game to draw the attention of even more players. I swear, if you present half these ideas with the way you guys develop and throw them on Kickstarter for a round 3, you'll get the funding for sure as myself as one of your backers.
Keep up the good work guys, I hope you guys read this and find some of my ideas interesting and thanks for the great game!
dragonmere:
I can assure you that this game is not entirely casual, and some players take it very seriously. I'm sure you will run into plenty of intense games if you continue to play. If you're looking to get into more hard-core play or the competitive scene, I would suggest joining a clan. There are plenty of clans. The Gentlemen and The Ducks are probably the largest two. Personally I am with The Cohort. And a lot of what you suggested is hopefully already on the way.
There are very prevalent rumors of a clan system and a party system being included in the next content patch, along with a new weapon and a new ship. These are all rumors, however, at this point. If not the next patch, the development team is almost definitely working on these system already.
There is a clear way to gauge what you need to do to level up. On the main menu, at the top left, click the "progress" tab. You level up by gaining achievements. You can see the progress to the next level in each class and the individual achievements you need under that tab. There are plenty of posts on these boards about achievements and the nature of leveling in general. Check out one of those if you'd like to get in on the discussion.
As far as leader boards, there is a group of players working together with the community right now on a ranking system for teams/clans. There are already a few threads discussing this as well. Potentially, some day, SOMETHING of that nature could be directly added into the game, but for now we are relying on the community to establish the competitive scene. There are several player organized tournaments already. The community is doing a good job of handing this, as it's a fairly large job. This allows the development team to focus on game balance, adding new content, and working on the upcoming expansion.
For individual player scores, accolades, and ships containing less than 4 players, I don't really think this will be happening. GoIO is a TEAM game. Putting any more emphasis on individual players than the levels, or letting players go solo is against the true nature of this game. You can already view some stats under the "progress" tab, but making that information public and ranked could cause players to abandon team-play in order to get their personal stats up. Player-driven bi-planes was one of the unreached stretch goals for the upcoming Adventure Mode, so that's not entirely out of the question for the distant future, but I wouldn't hold my breath.
Personally, I cannot wait for the clan and party system. Hope the rumors are true, and the patch is on it's way soon!
Mkah Mvet:
I'm not a fan of leaderboards. Once you get leaderboards, you get people farming their rankings by only fighting against easy crews, making the game less fun for new people, making less players, making a doomed game.
Squidslinger Gilder:
Leader boards also promote cheaters hacking scores.
As the other post says there is a competitive side. Clans and guilds do exist. You need to browse the forums here more. They are not hard to find. If there was no competitive players I would have left long ago. Casual games are fine for a few but there is a hunger in the community for more. Joining a team or forming one and then entering the tournaments will expose you to a new world in this game. You start to play people who put up a fight and you then truly begin to enjoy the game.
N-Sunderland:
--- Quote ---There are very prevalent rumors of a clan system and a party system being included in the next content patch, along with a new weapon and a new ship. These are all rumors, however, at this point. If not the next patch, the development team is almost definitely working on these system already.
--- End quote ---
No, they're not rumours at all. Muse has stated on multiple occasions that they're coming in the next feature patch (except the Manta Ray).
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