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Is GoI Unfinished?

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Ofiach:
The game is unfinished until this ship is flying around and smashing faces.

Right no idea how it turned into the tiny version but whatever. That ship. Down there.

-Muse- Cullen:

--- Quote from: dragonmere on June 04, 2013, 12:19:21 am ---For individual player scores, accolades, and ships containing less than 4 players, I don't really think this will be happening. GoIO is a TEAM game. Putting any more emphasis on individual players than the levels, or letting players go solo is against the true nature of this game. You can already view some stats under the "progress" tab, but making that information public and ranked could cause players to abandon team-play in order to get their personal stats up. Player-driven bi-planes was one of the unreached stretch goals for the upcoming Adventure Mode, so that's not entirely out of the question for the distant future, but I wouldn't hold my breath.

--- End quote ---

--- Quote from: N-Sunderland on June 04, 2013, 07:46:14 am ---No, they're not rumours at all. Muse has stated on multiple occasions that they're coming in the next feature patch (except the Manta Ray).

--- End quote ---
I have the same thoughts as these. Parties and in-game clans would be really interesting if the team as a whole got a rank or score. For the most part, though, the game is all for jolly co-operation, so personal things wouldn't be included.

My suggestion to you is to chat with anyone on this board to join a clan. https://gunsoficarus.com/community/forum/index.php/board,9.0.html. Each clan has a few competitive teams, and would love to keep expanding by doing inter-clan skirmishes for practice.

The competitive scene does exist, and gets livestreamed at http://www.twitch.tv/qwerty2jam. A lot of new tournament ideas are starting to show up, so definitely don't be disheartened if you think that the game is too casual- opportunities are around and more are surfacing.

Rainer Zu Fall:

--- Quote from: dragonmere on June 04, 2013, 12:19:21 am ---For individual player scores, accolades, and ships containing less than 4 players, I don't really think this will be happening. GoIO is a TEAM game. Putting any more emphasis on individual players than the levels, or letting players go solo is against the true nature of this game. You can already view some stats under the "progress" tab, but making that information public and ranked could cause players to abandon team-play in order to get their personal stats up.

--- End quote ---

I totally agree to that statement. Look at most FPS games like...I don't know, Counter Strike or Call of Duty or Americas Army or whatever you can imagine. People there aren't playing as a team, although they could be so much better (and winning the matches). Because of these scoreboards and points given for actions it turns out they even don't care if teammates die or they lose - they just want a good score.
Similar to this, I think in GoIO it could lead to engineers not repairing what is actually needed but running around the ship, farming most points, no matter if the team wins or loses that way. There's for example plenty of captains out there that just rush around, not listening to your advices, because they're already so used to this kind of playing (playing just for themselves). That's not what this game is about. I don't know if encouraging that might help solve this situation.

Mattilald Anguisad:
Parties, and clan tags are were allready stated as planned (allong with improved chat system). With development of Adventure mode, we'll eventually see (hpefully - it was one of the unreached strech goals) pilotable bi-planes.

Varstahl:
I'm fairly new to the game, bought it with the AM kickstarter, but given the discussion I thought I'd throw in my PoV on the subject at hand, given I've played in and managed professional and non professional clans of various size.


--- Quote from: WickedSpades on June 03, 2013, 10:44:07 pm ---1.) Ranks - There should be some sort of counter for the ranks and how to progress in the game.
--- End quote ---

The "Progress" is well explained and detailed in the "Progress" tab, with each class having its own paths. The multi-progress, opposed to a streamlined one like you suggest, is even more optimal, because it doesn't force the player to stick with doing one thing and one thing only, potentially ruining his own team and crew. And if anybody has ever leveled up classes in, say, Modern Warfare, will perfectly know what that does mean in a cooperative environment.


--- Quote from: WickedSpades on June 03, 2013, 10:44:07 pm ---2.) Player Scores - This is obviously calculated by kill shots, assist shots, and rated by the most important work from their particular occupation they've done (ie: An engineer repairs a broken engine +2, repair hull +1, etc.) based on its importance.
--- End quote ---

This brings a serious problem to the philosophy of this game. You don't count, anyone doesn't count, only your team does. You only win if your team wins, not if you have more points than anyone else combined. This is why, imo, they planned to not show which crew has taken what points. What if players then start, just like they always do in typical multiplayer games, to do what they think is best to achieve the "best score" in the game instead of winning? Ever played FPS? How many times you've seen, during a strategy type match, the player with the top score calling his team names because they "couldn't keep up" with his greatness? I did, one too many times.


--- Quote from: WickedSpades on June 03, 2013, 10:44:07 pm ---4.) Leaderboards - These are the most legendary way for players to compete as the best in games. It adds a level of competition while not getting in the way of the casual playing experience of other players.
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This is the best way to utterly destroy the game. Time and time again it has been shown that public leaderboards with names bring nothing but grief to the general gameplay. Generally speaking, the first thing that popup on leaderboards are hackers, be it the top FPS of the time or that crappy game on facebook. All the time, all the year around.

Secondly it just does not fit a game meant to be cooperative in nature. What good does being the top player on a leaderboard if your team constantly loses because instead of the "killing" you should have done the "repairing" but you just needed that one more kill that... well, you've got the point.

If need be, there's another type of leaderboards that do not have these problems, and is the histogram one, where you "compete" (privately) against a pool of results. But you, and only you, can know if you have done better or worse than other players. Put names anywhere on a list and players will go crazy fighting, even using every single glitch of the game to receive the "gratification" of the top positions.


--- Quote from: WickedSpades on June 03, 2013, 10:44:07 pm ---What if there were additional slots of 3, 2 and 1-man ships all with their own roles?
--- End quote ---

IMVHO, Guns of Icarus is not, and should never be, a lone wolf game. Aside the fact I can't even conceive a ship with less than 3 players, how would the "1-man" ship go around, repair itself and do damage?

To the contrary, although I do not know if feasible, I would like the opposite. Huge flying giants of 6-8 players each, but again not to be mixed with 4 players ones. Because a different crew size composition can make or break the game dynamics.


I should add that I also do not like the path a lot of FPS games took/are taking. Being of the cooperative type I feel pity when players start doing silly things because they "have to level up skills" instead of, say, capturing flags. And the balance and philosophy of GoI are what really struck me. Bringing it to the path of demise seems stupid. And sad. Very sad.

My 5 cents.

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