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Where is a "Ramming guide"?
dragonmere:
If you overshoot on an attempted ram, keep your face and kerosene reverse instead of turning. The enemy ship will most likely turn in your direction to chase, so if you reverse, you have a good chance at a flank.
Plasmarobo:
Yeah. I always feel bad for my engines and engineers though.
I'm always a bit rough on my engines. Ramming sort of makes that so much worse.
There is a sense of perverse joy I get when I pull it off successfully.
Also, I was wrong about the balloon thing. Apparently they have the same health. Sorry Smollett.
Ofiach:
Oh one more tip about ramming that I forgot.
Ramming a friendly doesn't damage you. I don't do it much but i have used friendlies as springboards for fast turning when they are being complete morons.
Shinkurex:
--- Quote from: Ofiach on June 04, 2013, 08:48:20 am ---Oh one more tip about ramming that I forgot.
Ramming a friendly doesn't damage you. I don't do it much but i have used friendlies as springboards for fast turning when they are being complete morons.
--- End quote ---
I do that too! cept I'm usually ramming Zill's ship.... and he yells at me :P
RearAdmiralZill:
--- Quote from: Shinkurex on June 04, 2013, 08:57:22 am ---
--- Quote from: Ofiach on June 04, 2013, 08:48:20 am ---Oh one more tip about ramming that I forgot.
Ramming a friendly doesn't damage you. I don't do it much but i have used friendlies as springboards for fast turning when they are being complete morons.
--- End quote ---
I do that too! cept I'm usually ramming Zill's ship.... and he yells at me :P
--- End quote ---
That moment when an ally hits you on Dunes, and you were holding steady for flak shots.
Nah its cool brah. It's not like there's much room around here, lol.
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