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Where is a "Ramming guide"?

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Plasmarobo:
I think it's velocity x mass. So, if you're ramming down, the balloon controls your vertical speed.

That said, different balloons have different amounts of health... and I think they take a decent amount of damage from rams.

Captain Smollett:
Ummm, pretty sure unless something has changed all balloons have the same amount of health.

Balloons do take a much higher multiplier of damage though from a ram than any other component, so they usually get decimated during large impacts.

-Muse- Cullen:
The general tips that I follow when it comes to ramming-

1. Don't ram without armor. As an extension, don't ram when in critical armor- around 25% or lower. It hurts.
2. If the enemy's armor is down, it is an acceptable time to ram.
3. If you use Impact Bumpers, the effect will last for 5 seconds after activating. Using this, and then switching to moonshine will add the angular drag, which keeps your ship from turning away during and after the impact.
4. If I am taking fire from the target, I aim to ram one side of the ship in order to turn it in some other direction.

dragonmere:
There is a tactic I'm working on that involves a slow ram, first aimed at the nose of the enemy and then sliding to the back of their ship, making slow contact the entire time. It usually causes the enemy's ship to rotate in a seemingly counter-intuitive way that ends up with you behind them. Very useful, if I could just nail-down how to pull it off almost 100% of the time.

JaceBoojah:
My notes are based on gat/flak Pyra with moonshine and phoenix claw. (i have tried the rest. this is the best)

How to ram:
Moonshine durring impact.  This will keep your ship facing straight. Moonshine should be used in bursts, not left on.
Use moonshine to aim.  Turn fast using phoenix clam until you arm aimed at the target then hit moonshine to lock on.
Aim well. If you miss your ram you are useless to your team for a long time while turning around.
Get as much gat shots in as you can before the ram.
PRACTICE!  Good ramming is the hardest thing to master as a pilot.

When to ram:
Don't
If you must ram do it when:
it's a spire.
When you can pin the enemy to a wall. This doubles their impact damage and can kill any full health ship.
Ramming a galleon WILL NOT HURT it.  You can turn the galleon's guns away from you but it's easy to screw up.
intercept enemies who are about to kill your friend. 

Other use for ramming:
Ram walls with phoenix claw on to turn around fast. be ready to hit moonshine when you are aiming the way you want during the spin.

The best thing to know about ramming is when NOT to use it.  Just keep your gat flak going

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