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Ragequitting pilot captains and what to do about it

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James T. Kirk:
Whenever I've got no friends available to play with, I always check the running matches list in search of 3/4 captains.

9/10 times, the crew listens to me, the ally listens to me, and everything (socially) is what I expect from a random game.

The only reason I can see that a Captain left is that the score is 3-0 or the ship is absolute crap. (Harpoon/Flare Pyri, anyone?)

While you may have your own justified reasons for leaving, most other people don't.

Calico Jack:
I agree with you James T, most people are fairly agreeable and actually want to win.

QKO:

--- Quote from: James T. Kirk on July 28, 2013, 12:17:17 pm ---Whenever I've got no friends available to play with, I always check the running matches list in search of 3/4 captains.

9/10 times, the crew listens to me, the ally listens to me, and everything (socially) is what I expect from a random game.

The only reason I can see that a Captain left is that the score is 3-0 or the ship is absolute crap. (Harpoon/Flare Pyri, anyone?)

While you may have your own justified reasons for leaving, most other people don't.

--- End quote ---
Whenever I hear communication between players of any team where either captain is about to quit, it is usually what I described, the players do not listen. Having a ragequit punishment will only add to the agony of players that don't deserve it.

Moo:
In the circumstances you describe, with a dysfunctional crew, you could agree with the other captain(s) on your team to surrender, ending the match quickly. That way you don't have to quit, the game doesn't have to continue with basically a whole ship missing, and you won't have any problem with any quit-tracking measures.

QKO:
And again, it doesn't solve the issue of players not listening. Those players will simply stay in the game even if you tell them to leave. When you start another round, those players are likely to still be there. There is no difference for said captain to just quit or to surrender and quit, except that the latter requires more actions and approval of the other captain(s).

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