Info > Feedback and Suggestions
Ragequitting pilot captains and what to do about it
HamsterIV:
It is ok, it was late (in my time zone) and I was grouchier than normal.
I still hold that the length of time newbies have to live with their bad decisions is contributing to this problem. I don't think I would use hot swapping mid game, because I am pretty happy with my current ship builds. However I would have loved to have it back when I was learning the ropes of this game.
Enjix:
I like the 5 minute lock-out idea. Yes, it may not last as long as a normal match, but it doesn't need too, it still brings up the question of "Would I still want to play in this match if it was the only match I could play right now?" It wouldn't be all that much of an inconvenience to the average player (I agree harsh punishments would be out of muse's character), but it does add a considerable amount of time to the testing phases of those who are just joining and leaving to mess around with different builds or the like. As far as this deterrent goes, if it were implemented, I would like to see it affect any member of the crew. Yes, the captain does have the most responsibility, but that's not to say the rest of the crew has none.
I love the "press I to Captain" idea too. As the captain slot only has a 1/3 chance of landing on the person who is going to take the helm, and neither of the people can effectively bring out the ships full potential anyway, it would just make the whole transition process a lot smoother. As far as changing load-out mid match goes, it would make the transitional period a lot longer, and leave your teammate out to fight 1v2 for more than they probably feel comfortable with. Maybe have it so that the ship stays the same, but the guns automatically change to the new captain's build? As little downtime as possible is best, as that transitional period between when the captain leaves and when one of the other crew decides to take the helm is one of the most vulnerable times in the game. Pausing the game would pretty much equate to sending everyone back to the lobby to ready up a second time, which is to say, not an valid option in my book.
Final notes: Taking over the ship after the captain leaves is some of the most fun I've had piloting, as it's purely about working with what you've got. I still sucks, but it can be fun.
Also, to answer it dragonmere, it gives you a second gunner, which means you're at the accepted 2 engineers and 1 gunner if your gunner takes the helm, but unfortunately left with 1 engineer and 2 gunners if an engineer takes the helm.
dragonmere:
A second AI gunner. Thats what I was afraid of. I understand that the AI tries to balance the crew positions, but in this case I think it would be best if an abandoning pilot/captain could always be replaced with a third engineer, or the first gunner. I don't think the game itself, under any circumstances, should throw a second gunner onto a ship, when a second gunner is pretty much universally accepted as a 'bad idea'. Having another AI engineer would allow any member of the crew to take the helm without forcing the current gunner to the job in order to avoid a severe disadvantage. Combined with the suggestion of volunteering for the captain spot, this would leave an abandoned ship much better off. However, this is skirting the true issue, which is simply, CAPTAINS SHOULDN'T LEAVE.
RearAdmiralZill:
I won't go too much in depth here, but here is my take on this:
As a captain who doesn't leave matches mid-game, I'd much rather see incentives for players to stay for a match vs punishments for those who don't. As suggested, you don't get achievement points till after the match, or something to that effect. Even if that doesn't deter one guy, it will deter a whole boat from simply giving up.
The ability to make someone the new captain (thus taking the captain slot) is also appealing. I don't see it having role change though, nor will I ever support the changing of ships or loadouts of ships mid-match.
And I say players, not just captains, because you can't single out one class like that, regardless of its importance.
Governor Explosion:
I left a match today because I was having a lot of lag, and because I'm still too new to be jumping into online matches yet. I'll get more practice in and return when I have a better handle of things.
I would completely understand if I was penalized, or if players who did what I did didn't get experience because I left. I think that's fair enough.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version