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Component Targeting

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HamsterIV:
The high gun mounts on a Pyramidion present an interesting decision for gunners in a merc duel. Shooting out the enemy's merc will buy your engineer time to fix the hull, but a near miss will hit the balloon not the hull. Generally I try for the gun maybe one clip out of 4 because I don't feel confident enough in my ability to hit such a small target.

JaegerDelta:

--- Quote from: Pickle on June 03, 2013, 07:13:42 am ---Always go for the components.  Guns first, engines if you can't get a shot on the guns.  The "misses" will strike the hull, once the component is damaged you're getting pass-thru to the Hull anyway.

I'd always prioritise the Gunner-mount, a sensible Captain is going to have the Gunner on the weapon most damaging to armour/components (Gatling) and the second-Engineer on the secondary (Flak).

Not taking damage is as important as dealing it.

--- End quote ---

QFT  you take out their guns, you might not kill them as quickly but you ensure that you take less damage in the fight and ultimately its the person who takes the least amount of damage that wins. MATH

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