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Component Targeting
HamsterIV:
I would like to discuss the tactical benefits of aiming for components vs aiming for non component hull. For example when is it better to tell your crew to target, guns, engines, or try for a strait kill? This is especially pertinent to high accuracy no burst piercing weapons like the Field gun and Heavy Clip Gatling gun, where you can choose what part of the ship to hit, but don't have AOE to guarantee a hull hit along with the targeted component.
My own thoughts on the matter go: Break the gun if it is a disabler like the manticore or lumberjack at range. Shoot out the engines if you are trying to protect an ally who is running away. All other cases avoid components and go for the quick take down.
Rainer Zu Fall:
I'd say it all depends an you, your crew, your co-captain, the four ships, the map and, especially, the situation.
There are gunners that can destroy a mortar quickly with a gatling and there are gunners that can't destroy a hwacha with a field gun. It depends on how good your engineers are, what ship you and your teammate are flying, how you are at which map targeting at how many of which enemy ships ... there are just too many parameters to simplify that.
There are only few situations in which I have to tell my gunners what to aim for, mainly you can go with a straight takedown. I generally like the enemies guns destroyed as fast as possible. Same with the balloon, which I like it to be destroyed at the same time as the hull/guns. Engines ... well, only effective against fast or maneuverable ships or in special constellations.
Captain Smollett:
Always shoot out the front gun of a goldfish, you'll still be able to shoot out the armor before their gun gets back online.
Shoot out Manticores and Heavy Carronades on the Galleon when in a 1v1, you won't break the armor right away anyways so might as well buy time. Go for kill in a focus situation.
Kill Pyras and Junkers unless they have their rear to you in which case targeting turn engines may be of benefit (very situational)
When flying Squid go for engines when the opportunity presents itself; will almost guarantee the kill in a 1v1 if you take out or even damage the turnings.
Just kill Spires, actually stop your ship and ask your crew to spit on it, the Spire will usually crumble to pieces once the first droplet of saliva makes contact.
Shoot out Squid engines if they attempt to flee.
These can vary quite a bit depending on situation.
BADFOOT:
I shoot a lot of gat for my pilots of choice and as a rule of thumb I always START with the hull armor. The one exception as noted by a previous poster would be the bow gun on a goldfish. Generally I take out hull armor for the flak/mortar guy and then lay off onto detailing other parts guns/engines as available. Sometimes if hull engy needs time I focus the other gat. All pretty situational and ship/captain specific.
Plasmarobo:
My god, that font...
Anyway, I generally just go for the kill.
If you have superior firepower and/or position, hammering their armor and getting that hull down is how you kill. However, when outmaneuvered and outgunned it sometimes becomes entirely necessary to disable.
In a junker, having an Artemis on the front position can let you nuke the engines of ships that would otherwise fly circles around you. It also stops them from running away. I cannot tell you how many times I've lost a scuffle in a Pyr just because my engines happened to die. If you can't move, you're basically temporarily out of the game. No matter how quickly you rebuild your hull if you cannot dodge or get guns on your target, you're done.
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