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Any good loadouts BESIDES Gat/flak?
Spud Nick:
What about a heavy flak and merc? oh wait... thats really just a long range gat flak.
MasX:
we need more weapon choices
Sonoskay:
Junker. Left side: Carronade/flamer right side: Merc/art front: mortar
Goes with the whole short range/long rage broadside that a lot of galleon pilots like to do... The carronade/flamer was surpizingly effective, even with the flamer being "useless" at the momen
goldfish wirh carronade and flamers seems to work well too... (this is my standard goldfish setup.though i usualy keep a flak on one of the sides for some killing power if the ship refuses to go down.
Gambrill:
--- Quote from: Shinkurex on May 29, 2013, 06:07:21 pm ---I really like the gat/mortar... or the merc/art if you wanna go long range...and if Bubbles is to be believed, a dual poon ramming pyra is pretty effective... also there is the carronade rocket carosel... oh the choices :P though the gat/flak is one of the easiest builds to run with
*edit* the reason why the gat/flak is so good right now, is the fact that it combines piercing and explosive ammo types to give you the max killing power... most of my suggestions also follow this theory (except for bubbles' build)...
--- End quote ---
my team usually run the junker, Gats on bottom with mortars on top, and front is arturion. it works well.
JaegerDelta:
--- Quote from: Gambrill on May 30, 2013, 03:03:59 pm ---
--- Quote from: Shinkurex on May 29, 2013, 06:07:21 pm ---I really like the gat/mortar... or the merc/art if you wanna go long range...and if Bubbles is to be believed, a dual poon ramming pyra is pretty effective... also there is the carronade rocket carosel... oh the choices :P though the gat/flak is one of the easiest builds to run with
*edit* the reason why the gat/flak is so good right now, is the fact that it combines piercing and explosive ammo types to give you the max killing power... most of my suggestions also follow this theory (except for bubbles' build)...
--- End quote ---
my team usually run the junker, Gats on bottom with mortars on top, and front is arturion. it works well.
--- End quote ---
well as long as we are talking junkers. Artemis on front bottom left and back left. for long to mid (even post rebalance nerf burst rounds are really effective if you tell your gunners to aim for the general area of components you want down, plus they have a fairly large arc so you have an allowance for any dirty flying you gotta do.) Your right side is open to what ever you want then, but generally I load it up to be a kill side for when you cut across the now disabled enemy ship.
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