Info > Feedback and Suggestions
Minimap
Moo:
Magical minimaps showing enemies etc. are one of those features that are becoming annoyingly ubiquitous. In a "low-tech" game such as this, it'd be even more out of place than usual.
Enjix:
I know this game isn't about realism at all, but...
What's caused you to be looking at your map in the middle of a firefight? We don't have time for that! Shoot the ship! Fire the cannons! They're right there in front of you gunner! Bombs away!
In seriousness though, some of the finesse of piloting is keeping track of where ships are in respect to yours, and sneaking into a blind spot can be a great advantage during an engagement.
Is the map clunky? Yes. Is that a bad thing? Not necessarily. Though this is coming from someone who feels spyglass spotting is a bit cheap too, as it let's you see through walls at times.
dragonmere:
It's important to note that a good captain spends a LOT of his time checking the map. Even if an enemy is directly in front of your ship, getting them spotted and on the map is a huge priority. Being able to have a simple arrow graphic showing the facings of every ship is incredibly important. Knowing when to look at that, and when to focus on the action, is part of being a good captain. Throwing a mini-map into the mix completely removes that level of skill from the equation.
-Muse- Cullen:
--- Quote from: Captain Smollett on May 29, 2013, 04:44:36 pm ---It seems more immersive and challenging the way it currently stands.
--- End quote ---
This makes you rely on actually looking for enemy ships and using the spyglass and such.
Redorio diVario:
So maybe if you don't want to lose on realism and don't want a minimap then maybe a farcry 2 approach?
You get the idea. When pressing M (really, who uses M for map?! x.X) the character would take an in-game map in the left hand. Of course this would work only in 1st person view mode.
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