Yes... But might that make the AIs "too good"?
The idea I had was for crew, or perhaps only captain, being able to press something while in repair range of whatever, and it'd toggle whether AIs would try to repair that part/man that gun. That way you could basically assign them to certain things and the humans to others.
By having it captain-only, it would mean it couldn't be changed in the heat of battle to get some bonus from the never-pausing AIs, but would allow the captain to improve the usefulness of them before the fighting begins.